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Mihr Ahmadi

Posted: Fri Sep 22, 2023 1:50 am
by Sapph
MIHR
Real Name: Mihr Ahmadi
Species: Dragon
Occupation: Farmer and Student

Human
F Excellent (20)
A Excellent (20)
S Good (10)
E Excellent (20)

R Good (10)
I Good (10)
P Amazing (50)

Dragon
F Remarkable (30)
A Remarkable (30)
S Incredible (40)
E Amazing (50)

R Good (10)
I Remarkable (30)
P Monstrous (75)

Health
Human: 70
Dragon: 150

Mental Health
Human: 70
Dragon: 115

Resources: PR (4)
Popularity (Charisma): PR 4 or 0 depending.
Karma
70

Powers:
True Sight: (Psyche) This power works by when activated, the character may pierce the veil of whatever is used magically to conceal the truth before him.

Detect Magic: The character, when focused, can detect magic about him rolling a Psyche roll.

Precognition (Prescience) - The ability to see into the future in small glimpses. He does not have control of this. The visions, when they come, may occur when the character is naturally sleeping, or can happen such as a daydream or momentary flickers where he seems to be paused. This is in the control of the GM.

Astral Sight - The character may see astral entities and that which is lurking in the astral plane while on the living plane. This does not always work with spirits of the dead and their connection to it.

Flight - Up to Unearthly speeds. Only in dragon form.

Dragon Scales - In true dragon form, he has resistance to various physical and magical blunt and sharp attacks, which is reflected in his endurance.

Dragon Claws - +1CS to Strength (Dragon) for damage when used.

Dragon Bite - +2CS to Strength (Dragon) when using directly.

Ice affinity - The character has a natural ice affinity connection and uses it as a breath attack. Monstrous (75) to attack and ShiftX to resist ice attacks of any high enough level to be significant. Otherwise, consider him 'immune'.

Healing - Through connection to water/ice element, the character has a natural draconic healing ability through magic. Heal using Psyche (Amazing) . This spell can lead to exhaustion. Consider that each use in a 24 hour period takes his Psyche down 1 level. After rest, he is restored to full.


Weakness: When air is too thick, such as with smog or low altitude regions, the character has a hard time breathing and any checks against this bring the character's endurance resistances down, as called for by the GM.

On the opposite end of this: The character needs very little air to survive as its body seems to generate what it needs so can survive with no negative effects in high altitude climates and in areas like the poles.

Health Decay: Avoiding changing into his draconic form causes Mihr harm in the long run, taking its form in various ailments that humans would face as his body fights against itself.



Skills: Farming/agriculture, Use of farming equipment, academics, driving, survival, general magic, general science, computers, business

Notes: Rune Reading (+2CS) to Reasoning - The character can read old runes naturally even if at first he doesn't know why.

History:

Mihr's story actually begins long before he was born, when an ancient dragon became corrupted by power and thought to conquer and own an entire planet. His soul fell to darkness and the lust for destruction - destroying all he touched and revelling in the chaos and pain. There were some brave enough to rise against his growing power and his body was slain, however, instead of destroying the once noble creature's soul, they cursed it to be born into mortal flesh so that it might find redemption in a new life that was humbled by mortality. The goal was for the dragon to experience life as one of the weak creatures it thought to terrorize and rule so that he might learn empathy for the fleeting beings.

Mihr's family runs a beef farm.


Early History:

That soul belonged to Mihr, born as a human to a middle class family. His early childhood was uneventful and normal as any person's might be. He had no more stress or problems than any other person. However, a powerful soul, forged of magic, was not meant to be held in fragile flesh. As Mihr aged, the strain on his body became more and more apparent. He transitioned from a healthy vibrant child to one that was sickly and weak. The doctors said it was his immune system failing, and it was, but no one could determine the reason. His adolescence and teenage years saw him crawling through life on various cocktails of drugs meant to try and heal him or keep his weakening body alive. By the time he was in his early twenties, the growing magic was too much for his mortal frame to bear any longer, but he wasn't ready to die. He never had been willing to give up. Tenacity warring with death, the dormant magic in his soul answered the call of his will by instinct alone and twisted his body in a moment of explosive pain and torment - an echo of the pain he'd caused others in his former life. Forged by magic, Mihr's body grew to reflect the black dragon of his soul - a lithe and elegant creature built for maneuverability and speed over raw power. The transformation healed his body, and renewed its strength which allowed him to finally enjoy life. However, the change also sparked flashbacks to memories that are not his own, a driving desire to redeem himself for some unknown wrong, and a requirement to be in the draconic form periodically. If he goes too long without assuming that form, his human body starts to weaken again. However, each shift is a painful torment. This drawback is at least offset by the magically healing he can now wield and the extended lifespan of a dragon (though he is too young to know that just yet).

Current: Mihr has been awakened to his new form for about a year and a half. During that time he’s grown stronger, taking pleasure in his new found freedom to experience nature and be active without fear of his body failing. He’s put on lean muscle, matured, and come into his sense of humor and joy of life. He’s often times filled with an explosively playful nature, his body filled with energy that drives him to bursts of activity. He’s also learned that he has a gift for healing others and soothing their pain with a touch. It isn’t something he’s had much experience to practice, thankfully, but it is something that the young dragon is aware of. He’s also learned to fly and hunt - trying to understand what he is and what he’s capable of (Even though the first attempts were laughable). As mentioned earlier, Mihr must spend a portion of his time in his draconic form to prevent his human body from suffering the destructive effects of trying to contain a soul more powerful than it was meant to contain. He usually accomplishes this by sleeping as a dragon.