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Heroes A - C

Posted: Wed Apr 24, 2024 1:13 am
by Death
A

Agatha Harkness

Fighting Typical
Agility Typical
Strength Typical
Endurance Remarkable
Reason Excellent
Intuition Excellent
Psyche Monstrous

Health 48
Karma 116
Resources Good
Popularity 10

Powers
Ritual Magic: By combining specific chants and gestures, Agatha can create magical effects of up to Monstrous power. These effects can simulate the effects of a number of powers; each power is treated as a Power Stunt that she can use easily:

Force Field
Force Field vs Hostiles
Force Field vs Magic
Reflection
Resistance to Magic
Extradimensional Detection
Life Detection
Magic Detection
Power Detection
Psionic Detection
Biophysical Control (Healing)
Biophysical Control (Disruption)
Hypnotic Control
Mind Control
Neural Manipulation
Shapechange Others
Summoning
Magic Control
Magic Domination
Sympathetic Magic
Communicate with Animals
Communicate with Plants
Dreamtravel
Empathy
Free Spirit
Sensory Link
Telepathy
Dimension Travel
Gateway

Talents

Mystical origin, Occult Lore, Scholar of Antiquities



Contacts

New Salem Witches, Nightstalkers, Myskatonic University



History

Agatha Harkness was the greatest sorceress from the witch colony of New Salem, Colorado. She was the "Grande Dame" of the community for a long time, but eventually she grew restless and returned to the outside world. She built her home of Whisper Hill in the Adirondack Mts. of upstate New York. She became aware of the infant Franklin’s existence and powers and decided that she should offer her services as his governess.

When Reed and Sue learned of her powers, they agreed; they had been seeking someone who could fill the post of both nanny and protector. Agatha proved she could do both when she defeated the three members of the Frightful Four. Whisper Hill was later destroyed. Agatha and Franklin were forcibly brought to New Salem by her son, Nicholas Scratch, who placed her on trial for consorting with the outside world. The FF came to her rescue and defeated Scratch and his villainous children the Salem’s Seven. Agatha exiled Scratch to Limbo.

Later the Salem’s Seven seized power in New Salem and executed Agatha by burning her at the stake. However, Agatha’s spirit still lives on in disembodied form. She directed the Scarlet Witch to New Salem, where they fought the Salem’s Seven and apparently destroyed the entire community. In her final encounter with the Scarlet Witch, Agatha summoned her to the mystical dimension ruled by Samhain. There Agatha had been bound to an ethereal stake. The Scarlet Witch eventually freed her and permitted Agatha to claim her eternal rest.


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Angel
Team Affiliation: X-Men
Real Name: Warren Worthington III
Aliases: Archangel

F) Rm30
A) Rm30
S) Gd10
E) In40
R) Ex20
I) Ex20
P) Rm30

Health: 110 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Flight: Rm airspeed, when in flight he counts as having Am Agility, including for Gliding FEATs. He also can accomplish the following:
-Sprint: Warren can "sprint" to Un airspeed, however must make a successful End. FEAT each round
-Gliding: By spreading his wings and riding thermals Angel can travel at Gd airspeed and is considered "resting" enabling him to recover as if he were motionless
Aerial Adaption: Mn eyesight and Rm Body Armor to falling

Equipment:
None

Talents: Business/Finance, Leadership, Martial Arts A, B, Aerial Combat (+2cs), Pilot, Resist Domination

Contacts: X-Men
________________________________________________________________________________

Ant-Man
(See also Giant Man for alternate stats)
Real Name: Dr. Henry Pym
Aliases: Giant Man, Yellow Jacket

F) Ty6
A) Ty6
S) Ty6
E) Ty6
R) Ex20
I) Gd10
P) Ty6

Health: 24 Karma: 36
Resources: Gd Pop: 5

Known Powers:
Shrinking: Ant-Man used a Shrinking Gas to deliver Pym particles, allowing him to shrink himself or any one else in the same area with In ability.

Equipment:
Cybernetic Helmet: Ant-Man's Cybernetic Helmet gives him the following power stunts:
-Insect Communication and Control: Rm ability to command ants and other insects. He often rode a flying ant (Fe Flying speed) and could command swarms of insects to attack foes (causing only Pr damage but forcing the opponent to make a Green Psyche FEAT. to ignore the pesky bugs). As a power stunt, he could also instruct his entomical friends to arrange in patterns which could spell out messages.
-Loudspeaker: This item is built into Ant-Man’s helmet and allows him to talk at normal volume when reduced in size.
-Resistance to Toxins: Pym’s helmet has a retractable plexiglass facemask which, when sealed, provides Ex protection vs. Gases.

Talents: Chemistry, Biology, Genetics, Electronics, Physics, Engineering, Repair/Tinkering, Robotics

Contacts: Avengers, Wasp
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Archangel

Warren Worthington III

F) Rm30
A) In40
S) Gd10/Rm30
E) Rm30
R) Ex20
I) Ex20
P) Rm30

Health: 110 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Metal Wings: Archangel's Metal Wings allow him to fly at Ex airspeed (10 areas/round), can perform the following power stunts:
-Razor Edge: The Metal Wings are capable of inflicting up to In Edge
-Fletchettes: Ex Thrown Edge, 5 areas
-Neural Disruptors: Archangel can fire a barrage of feather-shaped neural disruptors, filling up 2 areas. Anyone in these 2 areas must make an End FEAT vs. Mn intensity or be paralyzed for 2-20 rounds.

Equipment:
Suit: Rm protection vs. Physical and Energy, the suit raises Archangel's Strength to Rm, but Health does not change

Talents: Business/Finance, Martial Arts B, Aerial Combat

Contacts: X-Factor, X-Men
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Ares
Team Affiliation: Gods of Olympus (Olympians)
Aliases: God of War

F) Un100
A) Ex20
S) Un100
E) Un100
R) Ty6
I) Ex20
P) Ex20

Health: 320 Karma: 56
Resources: CL1000 Pop: 10

Known Powers:
Olympian Physiology: Ares is the God of War. His very body gives him the following abilities:
-Body Resistance: Am resistance to Physical and Energy
-Immortality: Ares has not aged since reaching adulthood and is immune to the effects of aging
-Immune to Disease: Un
-Self-Sustenance: Un
-Regeneration: CL1000

Equipment:
Body Armor: Ex protection vs. Physical and Energy
Ax: Un material, Am Edge
Sword: Mn material, In Edge

Talents: Military, All Weapons, Politics

Contacts: Olympian Gods, Asgardians, Avengers, Diana (DC)
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Aurora
Real Name: Jean-Marie Beaubier
Team Affiliation: Alpha Flight

F) Ex20
A) Ex20
S) Ex20
E) Rm30
R) Ty6
I) Ty6
P) Gd10

Health: 90 Karma: 22
Resources: Gd Pop: 10

Known Powers:
Flight: Sh-Z airspeed, normally limited to Gd.
Super-Speed: Mn, able to moves 3 areas a round
-Multiple Attacks: for a total of In damage.
-Speed Offence: Multiple attacks with Sh-Z ability (Using his speed for Fighting rank) or Rapid attacks that inflict up to In damage, ignoring Ex body armor or less (only one roll is made to hit) to a target.
-Speed Defense: One must make a Red FEAT to hit Aurora with anything other than an area or psychic attack. If Aurora is making multiple attacks against the same target, the FEAT is reduced to Yellow.
-Sh-Z strength for breaking a grappling attack.
-Catch arrows
-Invisibility by moving extremely fast, Red intuition FEAT to notice
Light Generation: Normally only when in contact with her brother Northstar is able to generate Mn intensity light. It seems she is now able to do it even without Northstar.

Equipment:
Costume: Mn resistance to air-friction and tearing.

Talents: Bi-Lingual (French, English)

Contacts: Alpha Flight, Sasquatch, Wolverine
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B

Banshee
Real Name: Sean Cassidy
Team Affiliation: X-Men, Muir Island

F) Ex20
A) Ex20
S) Gd10
E) In40
R) Gd10
I) Ex20
P) Gd10

Health: 90 Karma: 40
Resources: Ex Pop: 3

Known Powers:
Audiokinesis: Un ability to create powerful sonic waves with his voice with which he can achieve various effects, often with the assistance of psionic abilities which function only in unison with his sonic power. He has performed the following power stunts:
-Sonic Scream: Un ability to shatter solid objects with a sonic scream
-Flight: Ty ability to fly at subsonic speeds by using his voice to propel him through the air and ride the sound waves.
-Sonar: Am ability to use his sonic powers as a form of sonar (Sound Navigation and Ranging). By sending out a precise, pure note and listening to the returning, altered wavefront of the note, he can evaluate his surroundings in total darkness with varying degrees of resolution.
-Sonic Shield: Mn protection, can tighten sound waves around himself or others near him, making a barrier against outside attack.
-Vocal Disorientation: Am ability to change someone’s balance, by affecting their equilibrium using his sonic scream
-Vocal Trance: Am ability to subtly influence people's subconscious mind by changing the tones and vibrations of his voice using sonics
-Vocal Unconsciousness: Am ability to affect the fluid in someone’s ear causing the person to go unconscious.
-Sound Immunity: Banshee's hearing and equilibrium are unaffected by his power or other similar abilities.

Equipment:
Body Armor: Ex protection vs. Physical and Energy

Talents: Law Enforcement, Detective/Espionage, Handguns, Electronics, Mechanics, Martial Arts A, B

Contacts: X-Corps, X-Men, Moira MacTaggert
___________________________________________________________________________________

Beast
Real Name: Dr. Henry "Hank" McCoy

F) In40
A) Am50
S) Rm30
E) In40
R) Rm30
I) Ex20
P) Ex20

Health: 160 Karma: 70
Resources: Gd Pop: 5

Known Powers:
Climbing: In
Lightning Speed: Rm speed
Balence: fall up to 30' w/o damage
Leaping: Am
-"Banked Shot": Rm dodging when making an In charge attack

Equipment:
Various Medical and Scientific Devices: Up to In abilities.

Talents: Biochemistry, Genetics, Electronics, Acrobatics, Tumbling, Martial Arts C, Multi-Lingual(almost all)

Contacts: X-Men, Wonder Man, Avengers
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Black Bolt
Real Name: Blackagar Boltagon
Team Affiliations: Inhumans

F) Ex20
A) In40
S) Rm30
E) In40
R) Ex20
I) Ex20
P) Ex20

Health: 130 Karma: 60
Resources: Mn Pop: 15/95 (Inhumans)

Known Powers:
Electrical Conversion: Un
Electrical Generation: Mn
Energy Detection: Mn
Energy Solidification: masses of Mn material that last for 1-10 rounds.
Force Field Generation: Mn, single area
Hyper-Strength: temporarily gain Mn strength.
Magnetism: Mn damage to electronics.
True Flight: Mn
Vibration: CL1000

Equipment:
None

Limitations:
Voluntary Mute: Speech unleashes his most destructive powers. Fork on forehead needed to channel his powers (excluding vibration)

Talents: Leadership, Tactics

Contacts: Inhumans, Fantastic Four, Avengers
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Black Cat
Real Name: Felicia Hardy
Team Affiliation: Solo

F) Rm30
A) In40
S) Gd10
E) In40
R) Gd10
I) Gd10
P) Gd10

Health: 120 Karma: 30
Resources: Gd Pop: 0

Known Powers:
Stealth: Ex

Equipment:
Talons: Ex Edge Throwing, 5 areas
Jump-Line: Am material, used for transportation, 3 areas.
Claws: Rm material, Ex Edge
-Wall-Crawling: Rm
Contact Lens: Ty material, allows Black Cat to see in the dark and gives her Ex enhanced sight

Talents: Stealth, Thief, Martial Arts B

Contacts: Spider-Man
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Black Knight
Real Name: Dane Whitman
Team Affiliations: Avengers, Heroes for Hire

F) Rm30
A) Ex20
S) Gd10
E) Gd10
R) Gd10
I) Ty6
P) Ty6

Health: 70 Karma: 22
Resorces: Ex Pop: 40

Known Powers:
Magical Senses: Mn ability to detect magic

Equipment:
Elven Armor: Ex protection vs. Physical
Shield Of Night: CL1000 material, absorbs 80 points of damage/turn if used as a defensive weapon and reduces slam/stun results against him by -4cs. Falling damage can also be absorbed. Absorbs all energy attacks up to Un rank and re-channel it (through the Sword of Light) to a different target. An End. FEAT must be rolled by the wielder or be fatigued for 1-5 turns.
Sword Of Light: CL1000 material, Rm edge and will fire energy absorbed by the Shield of Night as a Force Bolt (3 area range).
Necklace: When Black Knight speaks the word "Avalon" it causes the above three items to vanish to be replaced by a necklace. All he need do to return his equipment is again say "Avalon".
Avengers Communicard: Gd material, able to communicate with any card carrying Avenger with Sh-X ability.

Talents: Swordmaster, Horsemanship, Genetics, Physics, Repair/Tinkering

Contacts: Avalon, Avengers, Heroes for Hire
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Black Panther
Real Name: T'Challa
Team Affiliations: Avengers
He is also King of Wakanda

F) Am50
A) In40
S) Ex20
E) Rm30
R) Gd10
I) Rm30
P) Ex20

Health: 140 Karma: 60
Resources: Am Pop: 55

Known Powers:
Extraordinary Senses: Ex Infrared vision
Enhanced Hearing: Gd
Tracking: Am tracking, outdoors, he can track up to 12 hrs. and 6 hrs. in the city

Equipment:
Costume: Ex protection vs. Physical, also has the following abilities:
-Blending: Rm blending with shadows and in dim light. Opponent must shift on Int. FEAT rolls when trying to spot him.
Mask: In Infrared Vision
Anti-Metal Claws: Ex Edge, able to cut through most common metals of Un material strength
Energy Daggers: May form daggers of In Energy, has the following abilities:
-In Edge or Energy
-Phase through CL1000 material
-Disrupt Electronics: In damage
-May be thrown up to 5 areas
Kimoyo Cards: GPS and Communications device, it can also home in on the unique energy signature Panther's Energy Dagger "marks" his prey with.

Talents: Nobility, Business/Finance, Acrobatics, Tumbling, Tracking, Martial Arts A, B, C, E, Leadership, Animal Handling, First Aid, Demolitions, Engineering, Detective/Espionage, Marksmanship, Multi-Lingual: (Swahili, Arabic, French, English, Russian, Spanish, Hausa)

Contacts: Wakanda, Avengers
___________________________________________________________________________________

Black Widow
Real Name: Natalia Romanova
Aliases: Natasha Romanova is common. She is a super spy so has many others.

F) In40
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) In40
P) Gd10

Health: 100 Karma: 60
Resources: Gd Pop: 30

Known Powers:
None

Equipment:
Uniform: Black Widow's costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material, providing the following:
-Body Armor: Ex protection vs. Physical, Gd protection vs. Energy
-Blending: Rm Blending, +1cs on Stealth
Widow's Bite: Am material bracelets with various devices:
-Electro Blaster: Rm energy, 4 areas
-Gas-Launcher: Ex intensity
-Cable-Launcher: In strength, 3 areas cable
-Radio
Wall-Crawling: (Gloves and Boots) Rm
Explosive Belt: (rarely used) In explosive discs.
Assault Rifle: Rm Shooting, 5 areas
Pistols: (x2) Gd Shooting, 3 areas

Talents: Weapon Specialist: (Widow's Bite), Martial Arts A, B, E, Detective/Espionage, Military, Multi-Lingual, Leadership, Guns, Markswoman

Contacts: Avengers, S.H.I.E.L.D., Daredevil
___________________________________________________________________________________

Blade
Real Name: Eric Brooks
Team Affiliations: Nightstalkers

F) In40
A) In40
S) Rm30
E) Ex20
R) Gd10
I) Gd10
P) Ex20

Health: 130 Karma: 40
Resources: Ty Pop: -5

Known Powers:
Fangs: Gd Edge
Berserker: ignore stuns & Un resistance to mind control. A yellow psyche FEAT. must be made to come out of it.
Immunity to Vampires: Un, Cannot become a vampire or be controlled by a vampire through being bitten.
Occult Sense: Ex, Blade can smell Occult things. Raises Intuition to In when hunting Occult.
Blade is known as the Daywalker and is fine with sunlight, though he must feed or be given a special serum provided by Karen.

Equipment:
Street sweepers: -1cs for aim, AP, Explosive, Ex dmg.
-Grappling Hook: In material, allows him to swing up to 3 areas
Samurai Sword (x2): Am material, In Edge
Daggers: Ty Edge
Knives: Gd Thrown Edge
Double-Barrelled Gun: Fires 2 rune-covered wooden daggers, Rm damage, 10 areas
Teak Wood Daggers: Ex Edge

Talents: Edged Weapons, Thrown Weapons, Marksmanship, Martial Arts A, B, C, Occult Lore

Contacts: Nightstalkers, Ghost Rider, Doctor Strange, Karen, Nuada and Nuala
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Brother Voodoo
Real Name: Jericho Drumm

F) Ty6
A) Gd10
S) Ty6
E) Ex20
R) Ex20
I) Ex20
P) Am50

Health: 42 Karma: 90
Resources: Ty Pop: 30 in Haiti, 0 anywhere else

Known Powers:
Magic: Brother Voodoo is a Master of Voodoo, has the following magical abilities:
Personal Spells:
-Trance - Immunity to Fire: (Automatic)
-Summon: Brother Voodoo can summon the specter of his deceased brother, Daniel, from its dwelling place within Brother Voodoo’s body. By doing so he increases his Strength to Ex and his Health to 56. He can also send his brother’s spirit form, like an astral ities. No known time limit exists which restricts how long Daniel can remain outside his brother’s body. When Daniel ceases inhabitation of a person other than his brother, the host may suffer disorientation, nausea or trauma. Disorientation involves a -1CS to the host’s Fighting, Reason, and Psyche abilities for 1-10 rounds.
-All other Personal spells he may use are of an Ex power rank.
Universal Spells:
-Mental Control (Limited): Rm
-Mesmerism (All Animals): Mn, only one creature at a time.
-Mesmerism (Plants): Rm, only one plant at a time.
-Nature Control (Fire): In
-Vapours of Obscurity: Rm, Brother Voodoo’s obscuring vapors, appearing in the form of smoke, are always accompanied by the sound of voodoo drums. This sound has a disorienting effect on others (Fighting, Reason, and Psyche abilities all suffer a -1 CS in the area of this power).

Equipment:
None

Talents: Psychology

Contacts: None
___________________________________________________________________________________

C

Cable
Real Name: Nathan Christopher Charles Dayspring Summers (holy fuck what a long name)
Team Affiliations: X-Force

F) In40
A) Ex20
S) Ex20
E) Rm30
R) Rm30
I) In40
P) Am50

Health: 110 Karma: 120
Resources: Ex Pop: 0

Known Powers:
Infonet: In, Cable now has a technological link to the "Infonet," which acts as a surrogate for his telepathy. Cable has developed the following power stunts:
-Connection: Rm ability to forcefully link other minds to the Infonet
-Download: Cable can download information into a person's mind with Am ability
Gravimetric Sheath: Am aura that surrounds Cable, mimicing his telekinesis, which allows him to perform the following power stunts:
-Telekinesis: Mn
-Repel: In ability to repel objects and energy-based attacks away from him, not to him.
-Force Field: In ability to repel objects fired towards him back to the opponent
-Force Blast: In Force
-Flight: Rm
Techno-Organic Arm: Cable has been fitted with a new Techno-Organic Arm, which gives him the follow power stunts:
-Rm Strength in his Left Arm
-Energy Blade: Ex Edge, back of left hand
Bionic Eye: Infrared, +1cs Ranged

Equipment:
Guns: In Energy, 10 areas
Bodyslide: Mn ability to teleport himself and others over great distances.

Talents: Handguns, Marksman, Semi-Automatic, Weapons, All Martial Arts, Military, Detective/Espionage, Leadership

Contacts: X-Force, X-Men, Deadpool, Wolverine
___________________________________________________________________________________

Caliban
Team Affiliation: Moorlocks

F) Rm30
A) Ex20
S) Mn75
E) Am50
R) Pr4
I) Pr4
P) In40

Health: 175 Karma: 48
Resources: Pr Pop: 0

Known Powers:
Mutant Detection: Am, 25 mile radius
Night Vision: See in normal darkness with no penalties
Body Resistance: In
Claws: Mn material, Mn Edge
Emotion Control: Caliban projects an aura of Fear at Ex intensity
Hyper-Strength: When cornered (scared) Caliban's strength increases to Un
Mind Drain: Ex

Equipment:
None

Talents: Martial Arts A, C

Contacts: X-Men, Magneto
___________________________________________________________________________________

Cannonball
Real Name: Sam Guthrie

F) Gd10
A) Gd10
S) Gd10
E) Rm30
R) Ty6
I) Gd10
P) Gd10

Health: 60 Karma: 26
Resources: Gd Pop: 0

Known Powers:
Flight: Rm
Force Field: Cannonball is surrounded by a Mn strength force field while in flight
-Mn charging attacks
-Force Field Expansion: Am protection in 2 areas for 1 round while not flying
-Absorb: Mn attacks and redirect it through force field, acts as Mn Fighting
-Power Punch: Cannonball focuses the force field to his hand, giving him Mn Strength to punch through rubble.

Equipment:
None

Talents: Mining, Tumbling

Contacts: X-Men, Emma Frost
___________________________________________________________________________________

Captain America
Real Name: Steve Rogers
Team Affiliation: Avengers

F) Am50
A) In40
S) Rm30
E) Rm30
R) Ex20
I) In40
P) Am50

Health: 150 Karma: 110
Resources: Rm Pop: 100/6

Known Powers:
Super-Soldier Physiology: As a result of his treatment with the Super-Soldier Formula and a stabilizing bath of Vita-Rays, Steve Rogers was elevated from a sickly skinny young man to the peak of human physical and mental perfection, giving him the following:
-Rapid Healing: Ty
-Self Recovery: Un
-Resistance to Toxins and Disease: Un resistance to Disease and Toxins
-Hyper-Running: Pr Running (2 areas/round) without tiring.
Leadership: Rm ability to inspire others to follow him or his cause

Equipment:
Body Armor: Rm protection vs. Heat and Cold, Ex protection vs. Edge, Gd protection vs. Blunt and Shooting
Shield: CL3000 material, he can use it to block up to 90 damage from an attack, but he is still subject to Stuns and Slams. He can also throw it up to 3 areas for Rm damage and he can attack up to 3 people with a successful Agility FEAT (Mn) or 5 with a Yellow FEAT. By bouncing it of a number of hard surfaces, he can make the shield return to him the next round. It can do up to In Blunt when in his hands, and Rm Edge depending on how he chooses to strike with it.

Talents: Military, Marksmanship, Guns, Weapon Specialist: (Shield), Leadership, All Martial Arts, Acrobatics, Tumbling, Weapons Master, Thrown Weapons, Thrown Objects, Sharp Weapons, Motorcycles, Stealth, Camouflage, Criminology, Interrogation, Negotiations, Detective/Espionage, Tracking, Survival, First Aid, Pilot, Wrestling, Artist, Multi-Lingual: (English, Russian, German, Japanese, Greek)

Contacts: The Avengers, Nick Fury, Falcon, Sharon Carter, S.H.I.E.L.D., Any Former Avenger, U.S. Government
___________________________________________________________________________________

Captain Britain
Real Name: Brian Braddock

F) In40
A) Rm30
S) Un100
E) Mn75
R) Gd10
I) In40
P) Ex20

Health: 245 Karma: 70
Resources: Ex Pop: 30

Known Powers:
True Flight: Sh-X airspeed
Enhanced Senses: Rm Hearing, Sight and Smell

Equipment:
Costume: Captain Britain's costume has a force field closely over his skin, this gives him the following power stunts:
-Shield: Rm protection vs.Physical, Energy and Psionic attacks.
-Force Attack: Rm ranged Blunt attack

Talents: Acrobatics, British Folklore and History, Physics, Engineering, Robotics, Pilot

Contacts: Excalibur
___________________________________________________________________________________

Captain Marvel
Real Name: Mar-Vell

F) Rm30
A) Rm30
S) In40
E) Rm30
R) Gd10
I) Am50
P) Rm30

Health: 130 Karma: 30
Resources: Ty Pop: 55

Known Powers:
Kree Physiology: Originally, Captain Marvel had no superhuman powers. However, the Kree have evolved with greater strength than Earth humans in order to combat the heavier gravity of their home worlds.
Plasma Generation: Absorb solar energy and channel it into various uses.
-Solar Bolts: Rm Energy, 10 areas
Cosmic Awareness: It enabled him to sense the presence of beings and objects in the universe that were somehow of importance to him for whatever reason. It was of Mn power, and may have been somewhat comparable to Spider-Man's spider sense or to Mantis's awareness of psychic 'vibrations,' but its scope was far greater than either of those powers.

Equipment:
Nega-Bands: Un material, the Nega-Bands converted psionic energy for a variety of uses and the power source is a link to the Negative Zone, this gives Captain Marvel the ability to perform the following:
-True Invulnerability: Rm resistance to harm
-Flight: CL1000
-Force Field: Am protection
-Force Bolts: Mn Energy
-Holographic Projections: Am
-Energy Detection: Mn ability to analyze and track energy signatures
-Life Support: Captain Marvel does not need to eat, breathe or sleep, and can survive unprotected in outer space.

Talents: Detective/Espionage, Space Navigation, Marksmanship

Contacts: Avengers, Rick Jones, The Sentry
___________________________________________________________________________________

Captain Marvel
Real Name: Monica Rambeau
Aliases: Spectrum
Team Affiliation: Avengers

F) Ex20
A) Rm30
S) Gd10
E) R30
R) Gd10
I) Gd10
P) Gd10

Health: 90 Karma: 30
Resources: Ex Pop: 20

Known Powers:
Flight: Un
Lightning Speed: CL1000, 20 areas/round
Energy Blasts: Mn Force or Energy, 10 areas
Light Form: Mn protection, The light form can be personal or made up to 1 area across.

Equipment:
None

Talents: Law Enforcement, Marksmanship, Martial Arts A, B, E, Multi-Lingual

Contacts: Avengers
__________________________________________________________________________________

Clea
Team Affiliation: Dr. Strange

F) Ex20/Gd10*
A) Ex20/Gd10*
S) Rm30/Ex20*
E) Rm30/Gd10*
R) Ex20/Gd10*
I) Am50/In40*
P) Un100/Am50*

Health: 100/60* Karma: 170/100*
Resources: Mn/Ty* Pop: 70/5*

Known Powers:
Magic: The full range of Clea’s mystical abilities has yet to be seen. However, it has been theorized that she, at least potentially, can now perform any magical feat that her mentor Doctor Strange or her mother Umar can. Clea’s abilities are, however, limited by her amount of training and experience. In the past, Clea has proved her self to be capable of the following mystical effects:
-Magical Energy Bolts: Am Energy, 10 areas
-Astral Form: The projection of her astral self from her physical body to Mn distances
-Conjure Objects: Am ability to conjure objects seemingly from thin air, the traversement of dimensions (either personally or via gateways) with Am accuracy
-Force Field: Create Magical barrier of Un strength or Magical Shield of Am
-Molecular Rearrangement: Un ability to mold the physical shapes of various objects
-Alter Reality: Mn power to restructure the very fabric of reality
-Summon other beings: Un ability to summon beings from other dimensions
-Telepathy: Un
-Teleportation: Able to teleport across Mn distances with great accuracy.

Equipment:
None

Talents: Sorcery, Martial Arts A

Contacts: Dr. Strange, The Defenders

*- The right side of Clea's stats are when she's in the Dark Dimension, the left side is when she's on Earth's Plane
__________________________________________________________________________________

Cloak
Real Name: Tyrone Johnson
Team Affiliations: Cloak & Dagger

F) Gd10
A) Gd10
S) Ex20
E) In40
R) Ty6
I) Ex20
P) Gd10

Health: 80 Karma: 36
Resources: Pr Pop: 3

Known Powers:
Animated Cloak: Cloak’s cloak is now more maneuverable and is almost an extension of his physical body. This grants Cloak a form of the Elongation power at Gd rank. Has the following power stunts:
-Cloak can attack non adjacent foes up to 2 areas away.
-When “punching” with his Cloak, Cloak’s attack damage is considered In.
-Grappling: Un to hit and Am for damage
Teleportation: Un ability to create an aperture in to a dimension composed of an insubstantial, featureless, intense black material of unknown nature, with no visual cues as to its surface, even when viewed against the background of the Earth dimension. It is likely that this is the same dimension once called the Dimension of Darkness, but now without the presence of the Darkform. Cloak is also able to “teleport” himself from one point to another on Earth’s surface by entering this dimension, traveling a distance, and emerging back into Earth’s dimension. He can take along others as he does so, or “teleport” other people or objects from one place to another by projecting them through the dimension. Distances within the Ebon Void differ from those on Earth: a mile on Earth might be only a matter of feet in the other dimension. Cloak seems to be able to perceive the Earth dimension in some matter while he is in the Void, as he suffers no disorientation upon reemergence even if he has “teleported” himself a great distance. Before the destruction of the Darkform and the Dimension of Darkness, Cloak once used this method of travel to transport Dagger and himself “half-way across the globe” using a series of short hops. It is believed the could perform similar feats traveling through the Void.
Body Armor (Vacuum of the Void): Though Cloak now has a physical form and is no longer intangible, his cloak will still act as Rm Body Armor in combat. Objects, such as bullets, no longer pass harmlessly through him but are rather drawn harmlessly around his physical body and into the vacuum of the Void.

Equipment:
None

Talents: Streetwise

Contacts: Dagger
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Colossus
Real Name: Piotr Nikolaievitch Rasputin
Team Affiliation: X-Men

F) Ex20/Ex20
A) Gd10/Gd10
S) Un100/Ex20
E) Am50/Ex20
R) Ty6
I) Ty6
P) Ex20

Health: 180/70 Karma: 32
Resources: Gd Pop: 0

Known Powers:
Organic Steel Form: Colossus can change into an armored organic steel form with the following abilities:
-Body Armor: Am protection vs. Physical and Energy, Mn protection vs. Heat and Cold, Rm protection vs. Electrical and Ex protection vs. Corrosives.
-Self-Sustenance: Doesn't need to eat, drink or breathe.
-Damage suffered in this form will be healed when he reverts to his true form unless his health has decreased below 70.

Equipment:
None

Talents: Artist, Pilot, Martial Arts A, Bi-Lingual: (English, Russian)

Contacts: X-Men, Shadowcat
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Crystal
Team Affiliations: Inhumans, Avengers

F) Gd10
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Ty6

Health: 70 Karma: 26
Resources: Ex Pop: 15 (80 inhumans)

Known Powers:
Elemental Animation: Mn, Crystal is able to perform the follow power stunts:
-Fire Generation: Am
-Weather Control: In
-Water Control: Mn
-Earth Animation: Mn
-Create Tremors: Am
-Fire Rocks: In damage, 5 areas
-Whirlwinds: Rm strength
--Flight: Gd airspeed

Equipment:
None

Talents: Politics, Attilan technology

Contacts: Inhumans, Fantastic Four, Avengers, Quicksilver
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Cyclops
Real Name: Scott Summers

F) Ty6
A) Gd10
S) Ty6
E) Ex20
R) Gd10
I) Ex20
P) Ex20

Health: 42 Karma: 50
Resources: Pr Pop: 0

Known Powers:
Optic Blast: Ex to Monstrous Force, 2 areas. Cyclops cannot control this damage and affects all targets in his line of sight. If his glasses are removed or he is 'out of control' consider his beams do Ex dmg to anything he lays eyes on.
Partial Invulnerability: Cyclops cannot be hurt by the reflection of his own Optic Blast or by the energy blasts of his brother, Havok. He can be Stunned or Slammed by these beams.

Equipment:
Ruby Quartz Glasses: Cyclops’ optic beams are uncontrollable, functioning whenever his eyes are open. He wears a set of Ruby Quartz Glasses which allow him to use his blasts.

Talents: Student

Contacts: X-Men, Havok
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