Heroes T - Z
Posted: Wed Apr 24, 2024 1:33 am
T
Tempest
Aqualad
Garth
F) Gd10
A) Ex20
S) Rm30
E) Rm30
R) Gd10
I) Gd10
P) In40
Health: 90 Karma: 60
Resources: Ex Pop: 15
Known Powers:
Atlantean Physiology: Tempest's very body gives him the following abilities:
-Body Resistance: Ex
-Water Freedom: Garth doesn't suffer penalties in under-water battles and recieves +1CS Fighting, Endurance and Strength.
-Water Breathing: Garth possess the ability to breathe both air and water without penalty.
-Hyper Swimming: Rm water speed
-Ultra Vision: Rm ability to see clearly through fog and water.
-Telepathy: Garth possesses the ability to communicate telepathically with all Atlanteans at Ex level
-Animal Control Communication (Sea Life): In
Magic: Tempest is a novice of Atlantean magic and can perform the following spells:
-Kinetic Bolt: In Force, emitted through his eyes.
-Heat Generation: In Energy damage from left hand
-Cold Generation: In Energy damage from right hand
-Water Control: Am ability
--Water Blast: In ability and damage
--Create funnels, tidal waves etc.
-Eldritch Blast: Mn
-Astral Projection: Un
-Telepathy: Rm
-Telekinetics: Am
-Magical Senses: Mn ability to detect magic
Equipment:
None
Limitation:
Dehydration: Tempest needs to immerse himself in water for at least an hour every 24 hours to keep his powers and stats at peak levels. For every 2 hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One hour's immersion in water will immediatley restore all lost ranks and health.
Talents: Atlantean Lore, Mystic Background, Oceanography
Contacts: Dolphin, Aquaman, Teen Titans, Atlan, Mera, Vulko
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U
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V
Vixen
Mari Jiwe Macab
F) Rm30
A) Rm30
S) Gd10
E) Ex20
R) Ex20
I) Gd10
P) Ex20
Health: 90 Karma: 50
Resources: Ex Pop: 10
Known Powers:
Animal Mimicry: After being forced to tap into the human template as a matter to purge herself from pure animalistic sensations, Vixen is as now left with a crippled connection with the morphogenetic field, unable to reach any animal except the human animal. However, she can mimic superhumans in the area with Mn ability
Equipment:
Tantu Totem: Ex material, gives Vixen the following abilities:
-Danger Sense: Ex
-Control over Animal Mimicry: Mn
Talents: Stealth, Acrobatics, Martial Arts A, C
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W
Zan
F) Gd10
A) Ex20
S) Ex20
E) Rm30
R) Gd10
I) Ex20
P) In40
Health: 80 Karma: 70
Resources: Ty Pop: 5
Known Powers:
Exxorian Shape-Shifter: Zan is a shape-shifter from the planet Exxor. Zan's powers are activated when he makes physical contact with Jayna, which allows him to perform the following power stunts:
-Water Transformation: Am ability to transform into any form of water, including liquid, mist, steam, or, perhaps most usefully, any kind of functioning ice structure. Also, at one time, he changed into a gelatinous form.
--Molecular Conversion: By combining with already-existing water, Zan could also increase his mass or volume in the water form chosen with Am ability.
--Weather Manipulation: Am ability to transform himself into weather patterns involving water, such as a blizzard, a monsoon, or a typhoon.
Equipment:
None
Talents: None
Contacts: Justice League
Janya
F) Gd10
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) In40
Health: 70 Karma: 70
Resources: Ty Pop: 5
Known Powers:
Exxorian Shape-Shifter: Jayna is a shape-shifter from the planet Exxor. Jayna's powers are activated when she makes physical contact with Zan, which allows her to perform the following power stunts:
-Animal Transformation: Am ability to transform into any animal, whether real, mythological, indigenous to Earth or to some other planet, gaining the abilities of whatever animal form he has chosen. She does need to know the name of the animal in order to assume its form, as she would turn into whatever animal she named.
Equipment:
None
Talents: None
Contacts: Justice League
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Wonder Woman
Diana Prince
F) Mn75
A) Mn75
S) Un100
E) Un100
R) Rm30
I) Rm30
P) Am50
Health: 350 Karma: 110
Resources: Ex Pop: 50
Known Powers:
Body Resistance: Ex protection vs. Physical and Energy
Invulnerable to Disease, Toxin and Radiation
Super-Speed: Un, Able to perform the following power stunts:
-May substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
-May substitute for Agility for dodging and catching projectiles.
-May substitute for Intuition for Initiative.
Flight: Un, CL1000 in atmosphere
Self-Sustenance: Able to survive in Space
Tracking: Rm
Hyper-Running: Ex
Hyper-Swimming: Ex
Enhanced Senses: Wonder Woman's heightened senses are as below:
-Enhanced Hearing: Rm Hearing
-Telescopic Vision: Rm
Animal Telepathy: Am
Animal Empathy: In
Leadership: Rm ability to get her fellow Amazons to follow her cause
Equipment:
Lasso of Truth: Sh-X material, Mn entanglement, if capture, victim must make a Red Psyche FEAT vs. Am Mind Probe
Bracelets: Sh-X material, Able to block up to 90 points of damage by thrown weapons or bullets
Tiara: Un material, In Thrown Blunt
Talents: Acrobatics, Melee Weapons, Animal Training, Ancient Languages, Greek Mythology, Leadership, All Martial Arts, Wrestling, Pilot, Marksmanship, Weapon Specialist: (Lasso of Truth and Tiara), First Aid, Tumbling, Occult Lore, History: (Roman and Greek), Psychology, Medicine, Horsemanship, Swimming
Contacts: Themyscira, Hippolyta, Artemis, Troia, Wonder Girl, Helena Sandsmark, Justice League of America
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Y
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Z
Zatanna
Zatanna Zatara
F) Ty6
A) Ex20
S) Ty6
E) Ex20
R) Rm30
I) Ex20
P) Am50
Health: 52 Karma: 100
Resources: Gd Pop: 10
Known Powers:
Spells: Un, By pronouncing her spells backwards, she can manipulate pure matter to do her bidding. Has the following abilities:
-Fire Generation: In
-Air Control: In
-Earth Control: In
-Liquid Control: In
-Ice Control: In
-Fire Control: In
-Weather Control: In
-Plant Control: In
-Magical Power Simulation: Un
-Reality Alteration: In
Equipment:
None
Talents: Occult, Chronicler of Magic
Contacts: JLA
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Zatara
Zachary Zatara
F) Ty6
A) Gd10
S) Ty6
E) Ex20
R) Gd10
I) Ex20
P) Rm30
Health: 42 Karma: 60
Resources: Gd Pop: 10
Known Powers:
Spells: Un, By pronouncing his spells backwards, he can manipulate pure matter to do his bidding. However, Zatara cannot use his powers on humans. Zatara has the following abilities:
-Fire Generation: In
-Air Control: In
-Earth Control: In
-Liquid Control: In
-Ice Control: In
-Fire Control: In
-Weather Control: In
-Plant Control: In
-Magical Power Simulation: Un
-Reality Alteration: In
Equipment:
None
Talents: Occult Lore, Performer: (Stage Magician)
Contacts: Teen Titans
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Tempest
Aqualad
Garth
F) Gd10
A) Ex20
S) Rm30
E) Rm30
R) Gd10
I) Gd10
P) In40
Health: 90 Karma: 60
Resources: Ex Pop: 15
Known Powers:
Atlantean Physiology: Tempest's very body gives him the following abilities:
-Body Resistance: Ex
-Water Freedom: Garth doesn't suffer penalties in under-water battles and recieves +1CS Fighting, Endurance and Strength.
-Water Breathing: Garth possess the ability to breathe both air and water without penalty.
-Hyper Swimming: Rm water speed
-Ultra Vision: Rm ability to see clearly through fog and water.
-Telepathy: Garth possesses the ability to communicate telepathically with all Atlanteans at Ex level
-Animal Control Communication (Sea Life): In
Magic: Tempest is a novice of Atlantean magic and can perform the following spells:
-Kinetic Bolt: In Force, emitted through his eyes.
-Heat Generation: In Energy damage from left hand
-Cold Generation: In Energy damage from right hand
-Water Control: Am ability
--Water Blast: In ability and damage
--Create funnels, tidal waves etc.
-Eldritch Blast: Mn
-Astral Projection: Un
-Telepathy: Rm
-Telekinetics: Am
-Magical Senses: Mn ability to detect magic
Equipment:
None
Limitation:
Dehydration: Tempest needs to immerse himself in water for at least an hour every 24 hours to keep his powers and stats at peak levels. For every 2 hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One hour's immersion in water will immediatley restore all lost ranks and health.
Talents: Atlantean Lore, Mystic Background, Oceanography
Contacts: Dolphin, Aquaman, Teen Titans, Atlan, Mera, Vulko
___________________________________________________________________________________
U
___________________________________________________________________________________
V
Vixen
Mari Jiwe Macab
F) Rm30
A) Rm30
S) Gd10
E) Ex20
R) Ex20
I) Gd10
P) Ex20
Health: 90 Karma: 50
Resources: Ex Pop: 10
Known Powers:
Animal Mimicry: After being forced to tap into the human template as a matter to purge herself from pure animalistic sensations, Vixen is as now left with a crippled connection with the morphogenetic field, unable to reach any animal except the human animal. However, she can mimic superhumans in the area with Mn ability
Equipment:
Tantu Totem: Ex material, gives Vixen the following abilities:
-Danger Sense: Ex
-Control over Animal Mimicry: Mn
Talents: Stealth, Acrobatics, Martial Arts A, C
___________________________________________________________________________________
W
Zan
F) Gd10
A) Ex20
S) Ex20
E) Rm30
R) Gd10
I) Ex20
P) In40
Health: 80 Karma: 70
Resources: Ty Pop: 5
Known Powers:
Exxorian Shape-Shifter: Zan is a shape-shifter from the planet Exxor. Zan's powers are activated when he makes physical contact with Jayna, which allows him to perform the following power stunts:
-Water Transformation: Am ability to transform into any form of water, including liquid, mist, steam, or, perhaps most usefully, any kind of functioning ice structure. Also, at one time, he changed into a gelatinous form.
--Molecular Conversion: By combining with already-existing water, Zan could also increase his mass or volume in the water form chosen with Am ability.
--Weather Manipulation: Am ability to transform himself into weather patterns involving water, such as a blizzard, a monsoon, or a typhoon.
Equipment:
None
Talents: None
Contacts: Justice League
Janya
F) Gd10
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) In40
Health: 70 Karma: 70
Resources: Ty Pop: 5
Known Powers:
Exxorian Shape-Shifter: Jayna is a shape-shifter from the planet Exxor. Jayna's powers are activated when she makes physical contact with Zan, which allows her to perform the following power stunts:
-Animal Transformation: Am ability to transform into any animal, whether real, mythological, indigenous to Earth or to some other planet, gaining the abilities of whatever animal form he has chosen. She does need to know the name of the animal in order to assume its form, as she would turn into whatever animal she named.
Equipment:
None
Talents: None
Contacts: Justice League
___________________________________________________________________________________
Wonder Woman
Diana Prince
F) Mn75
A) Mn75
S) Un100
E) Un100
R) Rm30
I) Rm30
P) Am50
Health: 350 Karma: 110
Resources: Ex Pop: 50
Known Powers:
Body Resistance: Ex protection vs. Physical and Energy
Invulnerable to Disease, Toxin and Radiation
Super-Speed: Un, Able to perform the following power stunts:
-May substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
-May substitute for Agility for dodging and catching projectiles.
-May substitute for Intuition for Initiative.
Flight: Un, CL1000 in atmosphere
Self-Sustenance: Able to survive in Space
Tracking: Rm
Hyper-Running: Ex
Hyper-Swimming: Ex
Enhanced Senses: Wonder Woman's heightened senses are as below:
-Enhanced Hearing: Rm Hearing
-Telescopic Vision: Rm
Animal Telepathy: Am
Animal Empathy: In
Leadership: Rm ability to get her fellow Amazons to follow her cause
Equipment:
Lasso of Truth: Sh-X material, Mn entanglement, if capture, victim must make a Red Psyche FEAT vs. Am Mind Probe
Bracelets: Sh-X material, Able to block up to 90 points of damage by thrown weapons or bullets
Tiara: Un material, In Thrown Blunt
Talents: Acrobatics, Melee Weapons, Animal Training, Ancient Languages, Greek Mythology, Leadership, All Martial Arts, Wrestling, Pilot, Marksmanship, Weapon Specialist: (Lasso of Truth and Tiara), First Aid, Tumbling, Occult Lore, History: (Roman and Greek), Psychology, Medicine, Horsemanship, Swimming
Contacts: Themyscira, Hippolyta, Artemis, Troia, Wonder Girl, Helena Sandsmark, Justice League of America
___________________________________________________________________________________
Y
___________________________________________________________________________________
Z
Zatanna
Zatanna Zatara
F) Ty6
A) Ex20
S) Ty6
E) Ex20
R) Rm30
I) Ex20
P) Am50
Health: 52 Karma: 100
Resources: Gd Pop: 10
Known Powers:
Spells: Un, By pronouncing her spells backwards, she can manipulate pure matter to do her bidding. Has the following abilities:
-Fire Generation: In
-Air Control: In
-Earth Control: In
-Liquid Control: In
-Ice Control: In
-Fire Control: In
-Weather Control: In
-Plant Control: In
-Magical Power Simulation: Un
-Reality Alteration: In
Equipment:
None
Talents: Occult, Chronicler of Magic
Contacts: JLA
___________________________________________________________________________________
Zatara
Zachary Zatara
F) Ty6
A) Gd10
S) Ty6
E) Ex20
R) Gd10
I) Ex20
P) Rm30
Health: 42 Karma: 60
Resources: Gd Pop: 10
Known Powers:
Spells: Un, By pronouncing his spells backwards, he can manipulate pure matter to do his bidding. However, Zatara cannot use his powers on humans. Zatara has the following abilities:
-Fire Generation: In
-Air Control: In
-Earth Control: In
-Liquid Control: In
-Ice Control: In
-Fire Control: In
-Weather Control: In
-Plant Control: In
-Magical Power Simulation: Un
-Reality Alteration: In
Equipment:
None
Talents: Occult Lore, Performer: (Stage Magician)
Contacts: Teen Titans
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