Villains K - O

Villains of the DC multiverse
Death
Posts: 101
Joined: Fri Sep 15, 2023 10:35 pm

Villains K - O

Post by Death »
K

Kalibak

F) In40
A) Rm30
S) Un100
E) Un100
R) Ex20
I) Ex20
P) In40

Health: 270 Karma: 80
Resources: N/A Pop: -50

Known Powers:
Body Resistance: Mn protection vs. Physical
Teeth: In Edge in grapple
Claws: Am Edge

Equipment:
Beta-Club: CL1000 material, Mn Blunt attack, has the following abilities:
-Energy Blast Un Energy, 10 areas
-Mind Blast Mn

Talents: Apokolips Weaponry, Weapons Master, Weapons Specialist: (Beta-Club), Martial Arts B, C, E

Contacts: Darkseid, Darkseid's Elite
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Kamikaze

F) Rm30
A) Gd10
S) Ex20
E) In40
R) Gd10
I) Ex20
P) Gd10

Health: 100 Karma: 40
Resources: Ex Pop: -10

Known Powers:
Body Armor: Through his fighting disciplines, he has Pr body armor vs. Physical and Force attacks.
Explosive: Kamikaze can cause his body to explode, causing Am damage. Everything with in his area suffers Am damage, while targets in the surrounding area suffer Rm damage. He can reform his body within 2 rounds.

Equipment:
None

Talents: Martial Arts C, Wrestling, Bi-Lingual: (English, Japanese)

Contacts: Blood Soldiers
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Killer Croc

Waylon Jones

F) Ex20
A) Rm30
S) In40
E) In40
R) Pr4
I) Ty6
P) Gd10

Health: 130 Karma: 20
Resources: Pr Pop: -10

Known Powers:
Reptilian Physiology: Killer Croc is a crocodile-like human whose very body gives him the following power stunts:
-Skin Armor: Rm protection vs. Physical
-Regeneration: Pr
-Teeth: In Edge
-Claws: Rm Edge
-Water Freedom

Equipment:
None

Talents: Crime, Wrestling

Contacts: Various Criminals
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Killer Frost

Crystal Frost

F) Ex20
A) Gd10
S) Ex20
E) In40
R) Ty6
I) Ty6
P) Gd10

Health: 90 Karma: 22
Resources: Gd Pop: 0

Known Powers:
Ice Generation: Mn, has the following power stunts:
-Immune to Cold attack: CL1000
-Entrap others in ice of Un strength up to 2 areas away
-Create columns, walls, and other shapes of Mn material rank
-Create ice ramps that allow him to "skate" at Mn land speed. These ramps if properly supported can rise up 2 floors per round.
-Project waves of cold with Mn intensity and range and reduces the Opponent's FEATs by -5cs if the intensity is higher than endurance, -2CS otherwise. This cold can be used to offset heat damage.
-Absorb Cold and Ice (effectively melting the latter) with Mn ability and capacity.
-Elongation: Gd
-Shape Alterartion: Ex
-Self-Heal: up to Mn damage a turn
-Molecular Conversion: Am ability to freeze someone's water molecules inside their body

Equipment:
None

Talents: Crime

Contacts: Suicide Squad
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King of Diamonds

F) Ex20
A) Ex20
S) Gd10
E) Gd10
R) Ex20
I) Ex20
P) Gd10

Health: 60 Karma: 50
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Card Blaster: Ex Shooting, 3 areas
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A

Talents: Leadership, Martial Arts A, C, Acrobatics, Crime, Thief

Contacts: Royal Flush Gang
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King of Spades

Joe Carny

F) Rm30
A) Ex20
S) Ex20
E) Ex20
R) Ex20
I) Ex20
P) Ex20

Health: 90 Karma: 60
Resources: Gd Pop: -10

Known Powers:
Invulnerability: Am resistance to Physical and Energy
Regeneration: Am
Immortality: His regeneration works after death, making him immortal

Equipment:
Sword: In material, Rm Edge, the sword is capable of the following power stunts:
-Energy Blast: Rm Energy, 10 areas
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A

Talents: Leadership, Swordsman, Crime, Acrobatics, Martial Arts B, E

Contacts: Royal Flush Gang, Amos Fortune
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L

Lady Shiva

Sandra Woo-San

F) Am50
A) In40
S) Gd10
E) Rm30
R) Rm30
I) In40
P) In40

Health: 130 Karma: 110
Resources: Rm Pop: -10

Known Powers:
Danger Sense: Shiva is highly trained in various forms of hand-to-hand combat, and has the ability to "read" her opponents in battle. This permits her Am Intuition for any combat orientated Intuition FEAT checks.
Iron Will: While bullets will wound her and necessitate medical treatment, she will pretty much ignore the shock from being shot. Treat this as Ty rank.

Equipment:
None

Talents: Acrobatics, Climbing, All Martial Arts, Military, Security Systems, Weaponsmaster, Marksman, Oriental Weapons, Resist Domination, Acrobatics, Tumbling, First-Aid, Stealth, Tracking, Bi-Lingual: (English and Japanese)

Contacts: Ra's al Ghul, League of Assassins
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Lex Luthor

F) Rm30
A) Ex20
S) Gd10
E) Gd10
R) Am50
I) In40
P) In40

Health: 70 Karma: 130
Resources: Am Pop: 30

Known Powers:
None

Equipment:
Protective Suit: Ex material, gives Luthor the following power stunts:
-Personal Force Field: Ex protection vs. Physical and Energy
-Knuckles: +1cs to Slugfest
Various LexCorp Technology, up to Sh-Y abilities

Talents: Leadership, Business/Finance, Heir to Fortune, Guns, Crime, Computers, Engineering, Politics, Weapons Design, Weapons Engineering, Cybernetics, Repair/Tinkering, Pilot

Contacts: The Society
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Lobo

F) Un100
A) In40
S) Un100
E) Un100
R) In40
I) In40
P) Un100

Health: 340 Karma: 180
Resources: Gd Pop: -100

Known Powers:
Immortality: Lobo cannot permanently be killed because he has been barred from both heaven and hell. He's as indestructible as you can get, and an astoundingly efficient brawler and street fighter. Simply put, he's a juggernaut of wanton destruction and ultra-violent rampage, who can probably beat up anything this side of Darkseid.
Invulnerabilities: CL1000 resistance to Heat and Cold.
Self-Sustenance: Lobo can survive the vacuum of space. He may hold his breathe for days but eventually will need to breath.
Tracking: CL3000, He can track his victims clear across the universe.
Weakness Detection: Un
True Invulnerability: Un
Hyper-Leaping: Un
Regeneration: Un, he has healed himself back from his remaining cells found in carnivorous snail dung.
Hyper-Running: In

Equipment:
Hook and Chain: CL1000 material, Un Edge or Entanglement
Frag Grenades: Range from Gd to Un damage.
Bolter Gun: Un Shooting, 80 areas

Talents: Marksmanship, All Combat Skills, Business/Finance

Contacts: Anyone who would hire him
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M

Mad Harriet

Harriet the Hag

F) In40
A) In40
S) Rm30
E) Am50
R) Ty6
I) Gd10
P) Rm30

Health: 160 Karma: 46

Known Powers:
None

Equipment:
Power Spikes: In material, Am Energy on contact

Talents: Weapons Specialist: (Power Spikes), Acrobatics, Weapons Master, Military

Contacts: Female Furies, Darkseid
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Mad Hatter

Jervis Tetch

F) Ty6
A) Gd10
S) Ty6
E) Gd10
R) Ex20
I) Ex20
P) Rm30

Health: 32 Karma: 70
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Oversized Hat: Ty material, the Mad Hatter recently upgraded his mind control devices in his Oversized Hat, which allows him to perform the following:
-Mind Control: Am
Pistol: Gd Shooting, 5 areas

Limitations:
Obsessed with Hats: The Mad Hatter is obsessed with hat. Should his hat be removed from his head or something like that, he will make no actions until his hat is safe.

Talents: Engineering, Repair/Tinkering, Trivia: (Alice’s Adventures in Wonderland)

Contacts: None
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Madame Rouge

Laura DeMille

F) Ex20
A) Rm30
S) Ex20
E) Ex20
R) Ex20
I) Gd10
P) Ex20

Health: 90 Karma: 50
Resources: Rm Pop: 0

Known Powers:
Shape-Changing: Am, Madame Rouge can assume any shape she wants and gains the outside abilities of the thing/person he changed into. He can increase her physical stats up to Mn
Plasticity: Rm
Body Armor: Rm protection vs. all Physical, Gd protection vs. Energy, -5cs damage from blunt attacks

Equipment:
None

Talents: Crime, Martial Arts A, C, Performer: (Actress), Thief

Contacts: Brotherhood of Evil
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Malefic

Ma'alefa'ak

F) Rm30
A) Rm30
S) Un100
E) Un100
R) Ex20
I) Ex20
P) Rm30

Health: 260 Karma: 70
Resources: Gd Pop: 0

Known Powers:
Martian Physiology: Malefic is a Martian, whose very body gives him the following abilities:
-True Invulnerability: In protection vs. Physical and Energy
-True Flight: Sh-X airspeed
-Shape-Shifting: Malefic can change into the form of other beings, creatures or even inanimate objects with Mn ability.
--Elongation: Am
-Phasing: Un, this does not enable Malefic to pass through energy such as force fields.
-Invisibility: Ty
-Hyper Breath: In
-Hyper Speed: Ex
-Superhuman Senses: Malefic's heightened senses are as below:
--Telescopic Vision: Ty
--Penetration Vision: Rm
--Martian Vision: Am Heat or Force, 10 areas

Equipment:
None

Talents: Pilot, Space Navigation, Martian Lore and Technology, Biology, Genetics

Contacts: None
___________________________________________________________________________________

Man-Bat

Kirk Langstrom

F) Rm30/Ty6
A) In40/Ty6
S) Rm30/Ty6
E) Rm30/Ty6
R) Ex20
I) In40/Gd10
P) Ex20/Ty6

Health: 130/24 Karma: 80/36
Resources: Ex Pop: 0

Known Powers:
Man-Bat Form: Langstrom has transformed himself into Man-Bat, a humanoid bat creature, whose very body gives him the following abilities:
-Alter Ego: Stats change as shown above.
-Body Armor: Pr protection vs. all attacks
-Winged Flight: Ty airspeed (6 areas)
-Hyper-Hearing: Gd
-Sonar: Am

Equipment:
Man-Bat Serum: Un, Limited to transforming its user into a Man-Bat creature. The user remains a Man-Bat until administered the antidote, which is known only to Langstrom and Batman. Langstrom and others exposed to the serum must take this antidote every single day to avoid returning to Man-Bat form.

Limitation:
Mute: As Man-Bat, Langstrom cannot speak.

Talents: (As Man-Bat) Acrobatics, Thief; (As Langstrom) Chiroptera, Chemistry, Repair/Tinkering

Contacts: None
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The Manhunters

F) Rm30
A) Ex20
S) Am50
E) Sh-X150
R) Gd10
I) Gd10
P) Pr4

Health: 250 Karma: N/A
Resources: N/A Pop: N/A

Known Powers:
Robotic Construction: The Manhunters are robots, and as such have a number of special abilities:
-Immunity to poison, disease, and gas.
-Invulnerability to mental attacks such as mind control and mind reading (Telepathic force bolts and other such attacks function normally.)
-Manhunters do not need to breathe, and as such are unharmed by the effects of outer space and being underwater.
-Manhunters are made of Rm strength material. This provides them with Rm protection vs. Physical and Energy attacks.
-Manhunters at this stage do not generate or spend Karma.
-Flight: Ex airspeed
-Learning Program: This program allows the Manhunters to gain a +1CS against an opponent in all FEATs after fighting that opponent for 3 rounds. Further, the information is relayed back to central computers, such that other Manhunters are aware of it and gain the CS in future battles.
Weapons Systems: The Manhunters have a variety of weapons-systems, fired from their hands or eyes. These include:
-Optic Energy Beams: In Energy, 3 area range.
-Energy Gauntlet: Am Force, 7 areas
-Sinestro Corps Battery: Should a member of the Sinestro Corps need to recharge their ring, the Manhunters will open their face plates to allow them to do so.

Equipment:
Staff: Mn material, Am Blunt attack, has the following abilities:
-Electrical Blast: Able to fire Rm Electrical Energy within a 5 area range

Talents: Tracking, Hand-to-Hand Combat

Contacts: The Manhunters
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Marine Marauder

Marlene Simmonds

F) Ty6
A) Gd10
S) Gd10
E) Gd10
R) Rm30
I) Rm30
P) Ex20

Health: 36 Karma: 80
Resources: Gd Pop: -5

Known Powers:
Telepathy: Am ability to mind control all manner of sea life. She can also telepathically communicate with humans.

Equipment:
Underwater Suit: The Marine Marauder's suit gives her the following power stunts:
-Body Armor: Ty protection vs. Physical and Energy
-Resistance to Cold: Gd
-Air Supply: 2 hours

Talents: Marine Biology, Engineering, Repair/Tinkering

Contacts: None
___________________________________________________________________________________

Merlyn

F) Ex20
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Gd10

Health: 80 Karma: 30
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Bow: Able to fire 3 arrows/round at 7 areas range.
Arrows:
-Regular: Rm Edge
-Grappling Hook: 2 areas long, In material
-Explosive: Am damage
-Net: In entanglement
-Blade: Rm Edge
-Smoke: 1 area
-Tear Gas: In, 1 area

Talents: Marksmanship, Bows, Weapons Specialist: (Bow)

Contacts: The Society, League of Assassins
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Metallo

John Corben

F) In40
A) Ex20
S) Un100
E) Un100
R) Gd10
I) Gd10
P) Rm30

Health: 260 Karma: 50
Resources: Ty Pop: -15

Known Powers:
Alloy Body: Corben suffered a severe car crash, in which Corben was repaired, providing a robotic body powered primarily by the piece of kryptonite. Has the following abilities:
-Body Armor: Mn protection vs. Physical, Energy, Shooting and Edge
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Invulnerable to Disease, Toxin and Radiation: CL1000
Kryptonite Heart: In material, Within Metallo’s chest is a heart made of Kryptonite. He also has integrated other kinds of Kryptonite as well. Can do the following power stunts:
-Energy Blasts: Am Energy, 7 areas. Mn Energy towards Kryptonian beings.

Equipment:
None

Talents: Crime, Guns, Streetwise

Contacts: None
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Mr. Freeze

Victor Fries

F) Gd10
A) Ex20
S) Ty6
E) Ex20
R) Ex20
I) Gd10
P) Ex20

Health: 56 Karma: 50
Resources: Ex Pop: -10

Known Powers:
Invulnerable to Cold: CL1000

Equipment:
Containment Suit: maintains Freeze's body temperature at 7 degrees celsius. Has the following power stunts:
-Body Armor: Rm protection vs. Physical and Energy
-Enhanced Strength: The Suit gives Mr. Freeze Rm strength. This does not change his health
Freeze Gun: Am Cold, 7 areas, victim must make a Red End FEAT vs. freezing

Weakness:
Fatal Vulnerability to Temperatures above Freezing: Mr. Freeze must make a Red Endurance FEAT. vs. death.

Talents: Leadership, Cryogenics, Engineering, Repair/Tinkering, Thief, Land Vehicles, Guns

Contacts: Gotham Underworld
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Mister Orr

F) In40
A) Ex20
S) Gd10
E) Rm30
R) Ex20
I) Ex20
P) Gd10

Health: 100 Karma: 50
Resources: Am Pop: 0

Known Powers:
None

Equipment:
Body Armor: Ty protection from Physical, Ex protection from Energy
-Shoulder holster: Holds the .45 Colt Auto
-Hip Holster: Holds the 5mm Blaster
-Left front Belt pouch: Secure radio link pocket computer. (Un reason)
-Boot Sheath: Throwing Blade, Range 3 areas, Ex material, Gd Edge
-Right Front Pouch: 1 flare (Ty light in 1 area), 3 grenades (player's choice)
Colt Auto: (.45) Ex Shooting, 3 areas
Machine Gun: Ex Shooting, 5 areas

Talents: Martial Arts A, B, D & E, Leadership, Pilot, Demolition, Military, Detective/Espionage, Knives, Marksmanship, First Aid, Intimidation, Manipulation

Contacts: Equus, DeSaad
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Mordru

F) Ex20
A) Am50
S) Am50
E) Sh-Y200
R) In40
I) Am50
P) Sh-X150

Health: 320 Karma: 240
Resources: N/A Pop: -20

Known Powers:
Sorcery: Sh-Y, Mordru is a master in magic and has performed the following spells:
-Astral Supremacy: Mordru receives a +1cs on magic FEAT rolls while on the astral plane.
-Unlimited Shape-Shifting: Am
-Individual Shield: In
-Flight: In
-Other Personal Spells: Ex
-Eldritch Beams/Bolts: In
-Illusion: Mn
-Mental Control: Am
-Other Universal Nature Spells: Am
-Other Universal Spells: Rm
Magical Senses: Un

Equipment:
None

Limitations:
Entombed: All of Mordru's Powers and Attributes are reduced to 0 when entombed

Talents: Occult Background, Occult Lore

Contacts: None
___________________________________________________________________________________

Morgaine Le Fey

F) Ty6
A) Ty6
S) Ty6
E) Gd10
R) Gd10
I) Ex20
P) In40

Health: 28 Karma: 70
Resources: Am Pop: -1

Known Powers:
Master Level Sorceress: Morgaine Le Fey is a sorceress skilled in the use of black magic. She has cast spells that are able to control even the strongest of supernatural beings. She is able to perform the following spells:
Personal Spells:
-Astral Projection: Mn, Morgaine’s body has been destroyed and she only exists in astral form on the astral plane.
-Astral Supremacy: Am, Morgaine receives a +1cs on magic FEAT rolls while on the astral plane.
-Unlimited Shape-Shifting: Am
-Individual Shield: In
-Flight: In
-Other Personal Spells: Ex
Universal Spells:
-Eldritch Beams/Bolts: In
-Glamor: Rm
-Illusion: Mn
-Mental Control: Am
-Raise Dead: Special Ceremony magic that can only be attempted once on each corpse. A successful Psyche FEAT roll is needed for completion.
-Other Universal Nature Spells: Am
-Other Universal Spells: Rm
Dimensional Spells:
-Nether World: Mn
-Dimensional Aperture: Am
-Gaea: Am, Morgaine can entreat this entity for Plant and Nature Control spells.
-Other Universal spells: In

Equipment:
None

Talents: Occult Lore

Contacts: None
___________________________________________________________________________________

N

Neutron

Nathaniel "Nat" Tryon

F) Gd10
A) G10
S) Rm30
E) Ex20
R) Ex20
I) Ty6
P) Ty6

Health: 70 Karma: 32
Resources: Gd Pop: -10

Known Powers:
Radioactivity Manipulation: Neutron’s body is a living nuclear reactor. He always gives off Fe radiation except when wearing his special harness, which allows him to control his power. Neutron has developed the following Power Stunts:
-Invulnerability to Radiation: CL1000
-Radiation/Heat Bolts: Un Energy, 10 areas
-Light-Flash: Mn intensity to temporarily blind opponents, 1 area
-Heat Burst: Sh-X intensity burst, up to 10 areas.
-Flight: Ex
Force-Field: Mn vs. Physical and Energy attacks. If he makes a successful Am rank FEAT roll, he can redirect any projectile over 1 pound thrown at him at a target of his choice. Damage is -1CS.

Equipment:
Containment Suit: Am material, should the suit be torn, Neutron must make a Red End. FEAT vs. loss of control of his powers.

Talents: Military

Contacts: None
___________________________________________________________________________________

Nocturna

Natalia Knight

F) Rm30
A) Rm30
S) Gd10
E) Ex20
R) Ex20
I) Gd10
P) Rm30

Health: 90 Karma: 60
Resouces: Gd Pop: -10

Known Powers:
None

Equipment:
Hat Pin: Ty material, Gd Edge
Perfume: Am ability to hypnotize a target. Victim must make a Red Psyche FEAT vs. hypnosis
Plastic Explosives (x14): In damage to an entire area
Shuriken (x4): Ex material, Ex Thrown Edge
Crescent Belt: Gd material, Gd Thrown Edge
Grappling Hook with Line: In material, used for transportation, Up to 3 areas
Hot Air Balloon: Rm material, Nocturna is able to fly at Ex airspeed

Talents: Astronomy, Martial Arts A, B, Edged Weapons, Acrobatics, Tumbling, Thief, Crime

Contacts: Gotham Underground
___________________________________________________________________________________

O

Ocean Master

Orm Marius

F) Rm30
A) Rm30
S) Ex20
E) In40
R) In40
I) Ex20
P) Rm30

Health: 120 Karma: 90
Resources: Am Pop: 30

Known Powers:
Half-Atlantean Physiology: Orm Marius is the son of Atlan and an Eskimo woman. His very body gives him the following abilities:
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Senses: Ex Sight
-Hyper-Swimming: Gd waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness

Equipment:
Helmet: Ocean Master's helmet provides him with the following:
-Protection: Ex protection vs. Stuns and Slams
-Air Supply: Unlimited Supply
Trident: Mn material, gives Ocean Master the following abilites:
-In Blunt attack
-Energy Blast: Mn Energy, 10 areas
-Mystic Freeze: In
-Teleportation: In
-Limitations: Should Ocean Master let go of his Trident, he will need to attempt a Red Endurance FEAT. A Yellow result requires him to rest for 1-10 rounds and suffers little nerve damage. A Red result means he suffers a major nerve damage and requires immediate hospitalization; this is treated as a Kill result with a sharp edged weapon.

Talents: Ocean Life, Oceanography, Hand-to-Hand Combat, Pilot, Leadership, Bi-Lingual (English, Atlantean), Resist Domination, Marine Biology

Contacts: Black Manta
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Orca

Balin

F) Ex20
A) Gd10
S) Mn75
E) Am50
R) Ex20
I) Ex20
P) Gd10

Health: 155 Karma: 50
Resources: Gd Pop: -5

Known Powers:
Water Breathing or Air Breathing: Orka has a blowhole (on land) and gills (underwater).
Body Armor: In protection vs. Physical, Rm protection vs. Energy
Hyper Swimming: Rm speed
Resistance to Heat and Cold: Ex

Equipment:
None

Limitations:
Dehydration: Orca is in constant danger of dehydration. If not immersed in water or kept in a damp environment, she suffers a -1cs to FEATs for each hour without such water. If totally deprived of moisture, she loses one point of Health per hour. Immersion in water restores such lost Health immediately.

Talents: Marine Life

Contacts: None
___________________________________________________________________________________