Villains A - C
A
Ace of Diamonds
F) Rm30
A) Ex20
S) Mn75
E) Am50
R) Pr4
I) Ty6
P) Ty6
Health: 175 Karma: 16
Resources: Gd Pop: -10
Known Powers:
Cybernetic Body: Ace is actually a cybernetic construct whose very body gives him the following abilities:
-Body Armor: Rm protection vs. Physical and Energy
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Immune to Toxins and Disease
Equipment:
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A
Talents: None
Contacts: Royal Flush Gang
___________________________________________________________________________________
Ace of Spades
F) Rm30/Rm30
A) Rm30/Gd10
S) Mn75/Rm30
E) In40/Ex20
R) Gd10
I) Gd10
P) Gd10
Health: 175/90 Karma: 30
Resources: Gd Pop: -10
Known Powers:
None
Equipment:
Exoskeleton: Ace wears an exoskeleton that gives him the following abilities:
-Alter Ego: Stats change as shown above
-Body Armor: Rm protection vs. Physical and Energy
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A
Talents: Crime, Martial Arts B, E
Contacts: Royal Flush Gang
___________________________________________________________________________________
Ares
F) Mn75
A) Rm30
S) Am50
E) Un100
R) Ex20
I) Ex20
P) In40
Health: 255 Karma: 80
Resources: Gd Pop: -20
Known Powers:
Immortal: Ares does not age and cannot die
Invulnerability: Am protection vs. Physical and Energy, CL1000 vs. Disease, Toxins and Radiation
Skin Armor: Ex
Sealed System: Doesn't need to eat, sleep or breathe, can survive in the vacuum of space
Flight: Sh-X
Aura of Fear: Rm ability to instill fear to those within a 3 area radius, victim must make a Red Psyche FEAT vs. fear consuming them
Telepathy: Mn, has the following power stunts:
-Mind Blast: Mn
-Life Sense: Un
-Hypnotism: Un
Magic: Sh-Z, Ares is able to perform the following spells:
-Animate Objects: Sh-X
-Energy Blast: Sh-X
-Control: Rm
-Darkness: Mn
-Dimensional Travel: Sh-Z
-Energy Absorbtion: Mn
-Growth: Rm
-Flame Generation: Un intensity
-Mystic Shield: Un
-Teleportation: Sh-Z
Equipment:
Body Armor: CL1000 material, Un protection vs. Physical, Am protection vs. Energy
Talents: Military Strategist, All Combat Skills, Greek Mythology, Leadership, Detective/Espionage, Demolition, Tracking
Contacts: Greek Gods, Wonder Girl
___________________________________________________________________________________
Atlas
F) Am50
A) Rm30
S) Un100
E) Un100
R) Ex20
I) Rm30
P) In40
Health: 280 Karma: 90
Resources: Ex Pop: 0
Known Powers:
Invulnerability: Un resistance to Physical and Energy
Hyper-Leaping: Am
Equipment:
None
Talents: Martial Arts B, Wrestling
Contacts: None
___________________________________________________________________________________
Atomic Skull
Joseph Martin
F) Gd10
A) Am50
S) Am50
E) Mn75
R) Gd10
I) Ty6
P) Ex20
Health: 185 Karma: 36
Resources: Ty Pop: -5
Known Powers:
Energy Blast: Un Energy, 10 areas
Equipment:
Body Armor: Rm protection vs. Physical and Energy
Talents: Performer: (Actor)
Contacts: None
___________________________________________________________________________________
B
Bane
F) Am50
A) In40
S) Rm30
E) Rm30
R) Rm30
I) In40
P) Am50
Health: 150 Karma: 120
Resources: Gd Pop: -15
Known Powers:
None
Equipment:
Cowl: Gd protection vs. Blinding attacks
Venom Injector: Bane uses Venom injectors, but doesn't anymore. Bane would be able to have the following power stunts:
-Enhance Stats: +2cs to Strength and Endurance
-Body Armor: Ex protection vs. Physical and Energy
-Serious Rage: Ignore stuns and Mn resistance to mind control. A successful Psyche FEAT must be made to come out of it.
Talents: Acrobatics, Crime, Intimidation, Wrestling, Guns, Military, Streetwise, Escape Artist, Tracking, Martial Arts A, B, C, E, Multi-Lingual: (Spanish, French, German, Russian, Mandarin, English, Urdu, Farsi, Latin)
Contacts: Secret Six
___________________________________________________________________________________
Baroness Blitzkrieg
F) Ex20
A) Am50
S) Am50
E) Am50
R) Gd10
I) Ex20
P) Gd10
Health: 170 Karma: 40
Resources: Gd Pop: -5
Known Powers:
Hyper-Speed: Mn, Baroness Blitzkrieg has the following power stunts:
-Extra attacks with Sh-X ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
-Catch arrows
-Vibrating Hand: Un damage
Equipment:
None
Talents: None
Contacts: Fourth Reich
___________________________________________________________________________________
Bizarro
F) Am50
A) Mn75
S) Sh-X150
E) Sh-Z200
R) Ty6
I) Pr4
P) Gd10
Health: 475 Karma: 20
Resources: Rm Pop: -10
Known Powers:
Invulnerability: CL1000 resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation. His body's cells protect him internally as well so even his insides wouldn't be melted by drinking a vial of acid.
True Invulnerability: Un protection vs. Physical and Energy
True Flight: Un airspeeds in atmosphere, CL3000 speed in space.
Flame Breath: Am Heat within 1 area
Superhuman Senses: Superman has the following heightened senses as shown below:
-Freeze Vision: Un Cold, 10 areas
-Microscopic Vision: Am
-Telescopic Vision: Gd
-Spotlight Vision: Am Illumination
-Enhanced Hearing: Un
Super-Speed: Sh-X ability to perform any action (combat or non-combat). Has performed the following power stunts:
-May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round.
-May substitute for agility for dodging and catching projectiles.
-May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
Equipment:
None
Talents: None
Contacts: None
___________________________________________________________________________________
Black Adam
Teth Adam
F) Mn75/Ty6
A) Am50/Ty6
S) Un100/Gd10
E) Un100/Gd10
R) Gd10
I) Rm30/Gd10
P) Rm30
Health: 325/32 Karma: 70/50
Resources: Gd Pop: -30
Known Powers:
Power of Shazam: Teth Adam's human body has been super-charged with the magical energy of the Godwave. This grants him the stamina of Shu, the swiftness of Heru (which enables flight), the strength of Amon, the wisdom of Zehuti, the power of Aton and the courage of Mehen. S.H.A.Z.A.M. These powers are described below:
-Total Memory: Recall knowledge and facts that he normally should not and/or would not know with Mn ability.
-Dimension Travel: This can only be used to travel to the Rock of Eternity at Rm rank. The Rock of Eternity is a nexus of power in a nearby realm of existence that channels power to anyone utilizing the power of the wizard Shazam. As to whether he can travel to other dimensions or locations using the Rock is currently unknown.
-Flight: Un airspeed
-Hyper-Speed: He has the ability to sharpen his awareness and increase his temporal flow at Am rank, appearing to move faster than humanly possible.
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Resist Disease and Toxins: Un
-Body Resistance: Mn protection vs. Physical and Energy attacks.
-Alter Ego: By speaking the magic word, "Shazam," he summons a magical bolt of lightning that supercharges and transforms him. Since the bolt strikes wherever he is standing when he says the word, anyone at ground zero is damaged by In lightning. Teth and Black Adam are Immune to any damage from this lightning. Stats change as above.
Equipment:
None
Talents: Egyptian Lore, Egyptian Mythology, Egyptian Magic
Contacts: Isis, Osiris, Captain Marvel
___________________________________________________________________________________
Black Manta
F) Ex20
A) Ex20
S) Rm30
E) In40
R) Gd10
I) Ex20
P) Ex20
Health: 110 Karma: 50
Resources: Ex Pop: -10
Known Powers:
Water-Breathing: Black Manta was used as a test subject to make water breathers, using genetic manipulation.
Equipment:
Helmet: In material, it provides Black Manta with the following:
-Air Supply: Unlimited Supply
-Optic Blast: In Energy, 7 areas
Wet Suit: Black Manta's suit is specifically designed to adapt him to an oceanic environment. It gives him the following:
-Body Armor: Ex protection vs. Physical and Energy
-Resistance to Cold: In
-Water Freedom: Doesn't suffer any penalties in Underwater Battles.
-Jet Boots: Rm water speed or Gd airspeed
-Electrical Generation: Black Manta is able to generate Rm Electricity on contact with his victim.
Blade: In material, In Edge
Knives (x4): Rm material, Rm Edge or Thrown Edge
Talents: Underwater Combat (+1CS), Scuba, Genetics, Electronics, Marine Biology, Medicine, Pilot: (Underwater Craft), Martial Arts B
Contacts: Manta Men, Ocean Master
___________________________________________________________________________________
Bloodsport
Robert DuBois
F) Rm30
A) Ex20
S) Ex20
E) Ex20
R) Gd10
I) Gd10
P) Gd10
Health: 90 Karma: 30
Resources: Gd Pop: -10
Known Powers:
None
Equipment:
Extradimensional Arsenal: Bloodsport is able to pull out almost any weapons from his extradimensional arsenal. He has used the following weapons:
-Bazooka: Fires up to 7 areas, In damage to 1 area
-Grenades: In damage to 1 area
-Heavy Machine Gun: In Shooting, 8 areas
-Pistol: Gd Shooting, 4 areas
-Smoke Pellets: Rm Fog
-Submachine Gun: Ex Shooting, 5 areas
Talents: Guns, Military, Marksmanship
Contacts: None
___________________________________________________________________________________
Bloody Mary
F) Ex20
A) In40
S) Rm30
E) Am50
R) Rm30
I) In40
P) In40
Health: 140 Karma: 110
Resources: Gd Pop: -10
Known Powers:
Telekinesis: In
Vampire Bite: Ty Edge per turn, by drinking the blood of her victim, she is able to recover lost Health (10 points/turn)
Equipment:
Flight Disc: Rm airspeed
Limitations:
Bloody Mary has an attraction to harming those that touch her. She will not make any other actions until she has harmed that person
Talents: Apokalips Technology and Weaponry
Contacts: Female Furies, Granny Goodness, Darkseid
___________________________________________________________________________________
The Brain
F) Fe2
A) Fe2
S) Fe2
E) Fe2
R) Am50
I) In40
P) In40
Health: 8 Karma: 130
Resources: In Pop: -20
Known Powers:
Body Armor: Rm protection vs. Physical and Energy
Mental Blast: Rm
Iron Will: Rm
Equipment:
None
Limitations:
The Brain is a disembodied brain, he has no way to get around, except for the help of Monsieur Mallah
Talents: Leadership, Surgeon, Strategist, Physics, Biology, Detective/Espionage, Repair/Tinkering
Contacts: Society of Sin, Monsieur Mallah
___________________________________________________________________________________
Brainiac
Vril Dox
F) Am50
A) Am50
S) Un100
E) Un100
R) Am50
I) In40
P) Am50
Health: 300 Karma: 140
Resources: Rm Pop: -20
Known Powers:
Invulnerability: Un protection vs. Physical and Energy
12th Level Intellect: The massive intellect allows Brainiac to perform the following power stunts:
-Calculations: Un
-Enhanced Memory: Un
-Hyper-Invention: Mn ability to comprehend/design/repair technology
Telepathy: Am, Brainiac is able to perform the following power stunts:
-Possession: Mn ability to possess another person or being
-Computer Link: Brainiac is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through survelliance satellites. This power is still being defined and as such may be evolving still.
-Multi-Task: Brainiac is able perform up to 3 non-die-roll actions simultaneous to any other declared combat actions. For example, while fighting, he can scan area, access data-files and control his ship.
-Self-Healing: Brainiac is not affected by kill results and can function normally at -1CS when below 0 health although he must make an End FEAT to do so. If sufficient energy is available he can heal up to 30 damage per round but he cannot do anything else. This ability is negated if more than half his body is destroyed.
-Immortality: Brainiac's memories can be downloaded into new bodies so he is effectively immortal. This power will not work if no new bodies are available.
Equipment:
Headset: Brainiac possess a special headset that allows him to link directly with his ship computer and through it with his ship. Braniac can fire any number of his ship's internal weapons in addition to taking his normal round's actions. While linked, Brainiac can spend his own Karma on ship feat rolls.
Spinal Station: While traveling through space or enhancing his own body, Brainiac presides within his Spinal Station. It gives him the following abilities:
-Self-Sustenance: While in the Bio-Shell, Brainiac doesn't need to eat
Spinal Station:
Talents: Resist Domination, Computers, All Scientific Skills
Contacts: None
___________________________________________________________________________________
Brother Grimm
Cliff
F) Ex20
A) Gd10
S) Ex20
E) Ex20
R) Rm30
I) Rm30
P) In40
Health: 70 Karma: 100
Resources: Gd Pop: 0
Known Powers:
Magic: Mn, Brother Grimm is a natural sorcerer, skilled in various kinds of fairy-tale-based magic such as performing the following spells:
-Summoning Dragons: Mn
-Summon Beanstalks: Am
-Perform other spells at Mn rank
Speed Force Sense: Brother Grimm is somehow able to 'sense' the Speed Force. This means that he is able to predict the moves the Flash will make in a fight no matter how fast he is moving at the time with Un ability.
Equipment:
None
Talents: Occult Background and Lore
Contacts: None
___________________________________________________________________________________
C
Captain Cold
Leonard Snart
F) Ex20
A) Ty6
S) Gd10
E) Ex20
R) Ex20
I) Ex20
P) Rm30
Health: 56 Karma: 70
Resources: Ty Pop: -10
Known Powers:
None
Equipment:
Cold Gun: Un Ice Generation which can do the following power stunts:
-Ice Missiles: Un Edge, 5 areas
-Snow Balls: Un Blunt, 5 areas
-Entrap others in ice of Un strength up to 2 areas away
-Create columns, walls, and other shapes of Mn material rank
-Create ice ramps that allow him to "skate" at Mn land speed. These ramps if properly supported can rise up 2 floors per round.
-Project waves of cold with Mn intensity and range and reduces the Opponent's FEATs by -5cs if the intensity is higher than endurance, -2CS otherwise. This cold can be used to offset heat damage.
-Absorb Cold and Ice (effectively melting the latter) with Mn ability and capacity.
Costume: Rm vs. Cold
Talents: Crime, Weapons Design, Engineering
Contacts: None
___________________________________________________________________________________
Captain Nazi
Albrecht Krieger
F) Rm30
A) Am50
S) Un100
E) Mn75
R) In40
I) Ex20
P) Am50
Health: 255 Karma: 110
Resources: Rm Pop: -20
Known Powers:
Invulnerability: Un
Flight: In airspeed
Equipment:
Mauser Pistol: Gd Shooting, 5 areas
Talents: Leadership, Military, Guns, Melee Weapons, Thief, Military Strategist
Contacts: The Society
___________________________________________________________________________________
Catwoman
Selina Kyle
F) Rm30
A) In40
S) Gd10
E) Ex20
R) Rm30
I) In40
P) Rm30
Health: 100 Karma: 100
Resources: Ex Pop: 0
Known Powers:
Seduction: Ex, Selina has a body that men usually only find in their dreams. She exudes a sensuality and sophistication that makes her very adept at seduction. She has grown adept at guaging men's moods and learning how to offer them what they want or need to appease them.
Animal Empathy: Gd affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy, but a friend. This allows her to calm injured cats, train them, befriends them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked.
Stealth: Ex
Equipment:
Costume: Gd protection vs. Energy
Claws: Rm Edge
-Climbing: Rm
Automatic Swing Lines: Rm material, Rm Shooting as a weapon, 10 areas, Swing up to 3 areas, Located on the underside of her forearm, with their access port located at the base of her palm.
Whip: Am material, She is able to perform several feats with this weapon, including the following:
-Entangle: Catwoman can snap the whip out to wrap it around an object up to 8 feet away, leaving 4 feet of leather to entwine itself around the object
-Swing: Selina may employ her whip to help her climb surfaces or swing from one area to another
-Strike: Gd damage
Talents: Acrobatics, Tumbling, Animal Handling (Cats), Thief, Stealth, Vehicles, All Martial Arts, Weapon Specialist: (Whips)
Contacts: Batman, Street-Level Contacts
___________________________________________________________________________________
The Cheetah
Barbara Ann Minerva
F) In40/Ty6
A) Am50/Ty6
S) Rm30/Ty6
E) Am50/Ty6
R) In40
I) Ex20
P) Rm30
Health: 170/24 Karma: 90
Resources: Pop:
Known Powers:
Cheetah Form: Barbara is able to transform into the Cheetah, giving her the following power stunts:
-Alter Ego: Stats change as shown above
-Claws: In Edge
-Teeth: Ex Edge
-Hyper-Leaping: Pr
-Hyper-Running: Ex
-Enhanced Senses: Mn Hearing, In Smell and Sight
-Prehensile Tail: Use as additional arm, an extra attack with Gd fighting.
-Berserker: Ignore stuns and Un resistance to mind control. A yellow psyche FEAT. must be made to come out of it.
Equipment:
None
Talents: Acrobatics, Stealth, Tracking, Thief, Martial Arts A, C
Contacts: None
___________________________________________________________________________________
Cheshire
Jade Nguyen
F) Rm30
A) Rm30
S) Gd10
E) Ex20
R) Rm30
I) Ex20
P) Rm30
Health: 90 Karma: 80
Resources: Ex Pop: -10
Known Powers:
Poison Claws: Gd material, Ex Edge, target must make a Red End. FEAT vs. Rm rank poison
Equipment:
None
Talents: Ninja, Thief, Acrobatics, Martial Arts A, C, Detective/Espionage
Contacts: League of Shadows
___________________________________________________________________________________
Clayface
Basil Karlo
F) Rm30
A) Rm30
S) In40
E) Mn75
R) Ty6
I) Gd10
P) Rm30
Health: 175 Karma: 46
Resourses: Ty Pop: -10
Known Powers:
Clay Body: Basil's body has completly changed into a malleable clay-like substance that is under his direct control. This allows the following abilities:
-Shape-Shifting: Am
-Elongation: Up to 2 areas away.
-Objects: Transform his body parts into Am Strength weapons and objects.
-Body Resistance: Am protection vs. Physical and Energy
-Formless Puddle: Can fit through tiny openings with Rm ability.
-Can grapple and hold a target inside of himself with Am Strength, forcing suffocation.
-If separated into pieces, he can re-assemble himself within 1-10 rounds.
-Self-Healing: Up to 1/2 his damage per day.
-Molecular Conversion: Can draw sand into his own form with Am ability
-Can mimic Fighting and Agility stats with In ability.
-Clay Blast: In damage with a 2 area range
Equipment:
None
Talents: Performer: (Actor), Petty criminal skills
Contacts: None
___________________________________________________________________________________
The Contessa
Contessa Erica Alexandra del Portenza
F) Gd10
A) Ty6
S) Ty6
E) Ex20
R) Ex20
I) Ex20
P) Gd10
Health: 42 Karma: 50
Resources: Rm Pop: 5
Known Powers:
Slowed Aging: The Contessa’s powers are not fully revealed, she does seem to have had an extremely long lifespan and possibly has magical powers.
Equipment:
None
Talents: Business/Finance, Crime
Contacts: (Formerly) Lex Luthor
___________________________________________________________________________________
Count Vertigo
Werner Vertigo
F) Gd10
A) Ex20
S) Ty6
E) Ex20
R) Ex20
I) Gd10
P) Gd10
Health: 56 Karma: 40
Resources: Rm Pop: 0
Known Powers:
Illusion: Rm, 1/4 mile range, Vertigo has a strange variant of the Illusion power. He can disorient and unbalance his opponents in any of the following fashions:
-Disorientation: Psyche FEAT roll vs. the victim's Psyche, he can lead them in the direction of his choice.
-Invisibility: Rm, Intuition FEAT vs. the power rank is required to see him.
-Lasting Effect: Rm, a power rank feat roll will sustain the effect for 2 rounds on a Green, 4 rounds on a Yellow, and 6 rounds on a Red.
-Mental Attack: Rm
-Flight: Ex airspeed
Equipment:
None
Talents: Martial Arts A, Thief
Contacts: Suicide Squad, Vlatava
___________________________________________________________________________________
Ace of Diamonds
F) Rm30
A) Ex20
S) Mn75
E) Am50
R) Pr4
I) Ty6
P) Ty6
Health: 175 Karma: 16
Resources: Gd Pop: -10
Known Powers:
Cybernetic Body: Ace is actually a cybernetic construct whose very body gives him the following abilities:
-Body Armor: Rm protection vs. Physical and Energy
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Immune to Toxins and Disease
Equipment:
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A
Talents: None
Contacts: Royal Flush Gang
___________________________________________________________________________________
Ace of Spades
F) Rm30/Rm30
A) Rm30/Gd10
S) Mn75/Rm30
E) In40/Ex20
R) Gd10
I) Gd10
P) Gd10
Health: 175/90 Karma: 30
Resources: Gd Pop: -10
Known Powers:
None
Equipment:
Exoskeleton: Ace wears an exoskeleton that gives him the following abilities:
-Alter Ego: Stats change as shown above
-Body Armor: Rm protection vs. Physical and Energy
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A
Talents: Crime, Martial Arts B, E
Contacts: Royal Flush Gang
___________________________________________________________________________________
Ares
F) Mn75
A) Rm30
S) Am50
E) Un100
R) Ex20
I) Ex20
P) In40
Health: 255 Karma: 80
Resources: Gd Pop: -20
Known Powers:
Immortal: Ares does not age and cannot die
Invulnerability: Am protection vs. Physical and Energy, CL1000 vs. Disease, Toxins and Radiation
Skin Armor: Ex
Sealed System: Doesn't need to eat, sleep or breathe, can survive in the vacuum of space
Flight: Sh-X
Aura of Fear: Rm ability to instill fear to those within a 3 area radius, victim must make a Red Psyche FEAT vs. fear consuming them
Telepathy: Mn, has the following power stunts:
-Mind Blast: Mn
-Life Sense: Un
-Hypnotism: Un
Magic: Sh-Z, Ares is able to perform the following spells:
-Animate Objects: Sh-X
-Energy Blast: Sh-X
-Control: Rm
-Darkness: Mn
-Dimensional Travel: Sh-Z
-Energy Absorbtion: Mn
-Growth: Rm
-Flame Generation: Un intensity
-Mystic Shield: Un
-Teleportation: Sh-Z
Equipment:
Body Armor: CL1000 material, Un protection vs. Physical, Am protection vs. Energy
Talents: Military Strategist, All Combat Skills, Greek Mythology, Leadership, Detective/Espionage, Demolition, Tracking
Contacts: Greek Gods, Wonder Girl
___________________________________________________________________________________
Atlas
F) Am50
A) Rm30
S) Un100
E) Un100
R) Ex20
I) Rm30
P) In40
Health: 280 Karma: 90
Resources: Ex Pop: 0
Known Powers:
Invulnerability: Un resistance to Physical and Energy
Hyper-Leaping: Am
Equipment:
None
Talents: Martial Arts B, Wrestling
Contacts: None
___________________________________________________________________________________
Atomic Skull
Joseph Martin
F) Gd10
A) Am50
S) Am50
E) Mn75
R) Gd10
I) Ty6
P) Ex20
Health: 185 Karma: 36
Resources: Ty Pop: -5
Known Powers:
Energy Blast: Un Energy, 10 areas
Equipment:
Body Armor: Rm protection vs. Physical and Energy
Talents: Performer: (Actor)
Contacts: None
___________________________________________________________________________________
B
Bane
F) Am50
A) In40
S) Rm30
E) Rm30
R) Rm30
I) In40
P) Am50
Health: 150 Karma: 120
Resources: Gd Pop: -15
Known Powers:
None
Equipment:
Cowl: Gd protection vs. Blinding attacks
Venom Injector: Bane uses Venom injectors, but doesn't anymore. Bane would be able to have the following power stunts:
-Enhance Stats: +2cs to Strength and Endurance
-Body Armor: Ex protection vs. Physical and Energy
-Serious Rage: Ignore stuns and Mn resistance to mind control. A successful Psyche FEAT must be made to come out of it.
Talents: Acrobatics, Crime, Intimidation, Wrestling, Guns, Military, Streetwise, Escape Artist, Tracking, Martial Arts A, B, C, E, Multi-Lingual: (Spanish, French, German, Russian, Mandarin, English, Urdu, Farsi, Latin)
Contacts: Secret Six
___________________________________________________________________________________
Baroness Blitzkrieg
F) Ex20
A) Am50
S) Am50
E) Am50
R) Gd10
I) Ex20
P) Gd10
Health: 170 Karma: 40
Resources: Gd Pop: -5
Known Powers:
Hyper-Speed: Mn, Baroness Blitzkrieg has the following power stunts:
-Extra attacks with Sh-X ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
-Catch arrows
-Vibrating Hand: Un damage
Equipment:
None
Talents: None
Contacts: Fourth Reich
___________________________________________________________________________________
Bizarro
F) Am50
A) Mn75
S) Sh-X150
E) Sh-Z200
R) Ty6
I) Pr4
P) Gd10
Health: 475 Karma: 20
Resources: Rm Pop: -10
Known Powers:
Invulnerability: CL1000 resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation. His body's cells protect him internally as well so even his insides wouldn't be melted by drinking a vial of acid.
True Invulnerability: Un protection vs. Physical and Energy
True Flight: Un airspeeds in atmosphere, CL3000 speed in space.
Flame Breath: Am Heat within 1 area
Superhuman Senses: Superman has the following heightened senses as shown below:
-Freeze Vision: Un Cold, 10 areas
-Microscopic Vision: Am
-Telescopic Vision: Gd
-Spotlight Vision: Am Illumination
-Enhanced Hearing: Un
Super-Speed: Sh-X ability to perform any action (combat or non-combat). Has performed the following power stunts:
-May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round.
-May substitute for agility for dodging and catching projectiles.
-May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
Equipment:
None
Talents: None
Contacts: None
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Black Adam
Teth Adam
F) Mn75/Ty6
A) Am50/Ty6
S) Un100/Gd10
E) Un100/Gd10
R) Gd10
I) Rm30/Gd10
P) Rm30
Health: 325/32 Karma: 70/50
Resources: Gd Pop: -30
Known Powers:
Power of Shazam: Teth Adam's human body has been super-charged with the magical energy of the Godwave. This grants him the stamina of Shu, the swiftness of Heru (which enables flight), the strength of Amon, the wisdom of Zehuti, the power of Aton and the courage of Mehen. S.H.A.Z.A.M. These powers are described below:
-Total Memory: Recall knowledge and facts that he normally should not and/or would not know with Mn ability.
-Dimension Travel: This can only be used to travel to the Rock of Eternity at Rm rank. The Rock of Eternity is a nexus of power in a nearby realm of existence that channels power to anyone utilizing the power of the wizard Shazam. As to whether he can travel to other dimensions or locations using the Rock is currently unknown.
-Flight: Un airspeed
-Hyper-Speed: He has the ability to sharpen his awareness and increase his temporal flow at Am rank, appearing to move faster than humanly possible.
-Self-Sustenance: Doesn't need to eat, sleep or breathe
-Resist Disease and Toxins: Un
-Body Resistance: Mn protection vs. Physical and Energy attacks.
-Alter Ego: By speaking the magic word, "Shazam," he summons a magical bolt of lightning that supercharges and transforms him. Since the bolt strikes wherever he is standing when he says the word, anyone at ground zero is damaged by In lightning. Teth and Black Adam are Immune to any damage from this lightning. Stats change as above.
Equipment:
None
Talents: Egyptian Lore, Egyptian Mythology, Egyptian Magic
Contacts: Isis, Osiris, Captain Marvel
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Black Manta
F) Ex20
A) Ex20
S) Rm30
E) In40
R) Gd10
I) Ex20
P) Ex20
Health: 110 Karma: 50
Resources: Ex Pop: -10
Known Powers:
Water-Breathing: Black Manta was used as a test subject to make water breathers, using genetic manipulation.
Equipment:
Helmet: In material, it provides Black Manta with the following:
-Air Supply: Unlimited Supply
-Optic Blast: In Energy, 7 areas
Wet Suit: Black Manta's suit is specifically designed to adapt him to an oceanic environment. It gives him the following:
-Body Armor: Ex protection vs. Physical and Energy
-Resistance to Cold: In
-Water Freedom: Doesn't suffer any penalties in Underwater Battles.
-Jet Boots: Rm water speed or Gd airspeed
-Electrical Generation: Black Manta is able to generate Rm Electricity on contact with his victim.
Blade: In material, In Edge
Knives (x4): Rm material, Rm Edge or Thrown Edge
Talents: Underwater Combat (+1CS), Scuba, Genetics, Electronics, Marine Biology, Medicine, Pilot: (Underwater Craft), Martial Arts B
Contacts: Manta Men, Ocean Master
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Bloodsport
Robert DuBois
F) Rm30
A) Ex20
S) Ex20
E) Ex20
R) Gd10
I) Gd10
P) Gd10
Health: 90 Karma: 30
Resources: Gd Pop: -10
Known Powers:
None
Equipment:
Extradimensional Arsenal: Bloodsport is able to pull out almost any weapons from his extradimensional arsenal. He has used the following weapons:
-Bazooka: Fires up to 7 areas, In damage to 1 area
-Grenades: In damage to 1 area
-Heavy Machine Gun: In Shooting, 8 areas
-Pistol: Gd Shooting, 4 areas
-Smoke Pellets: Rm Fog
-Submachine Gun: Ex Shooting, 5 areas
Talents: Guns, Military, Marksmanship
Contacts: None
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Bloody Mary
F) Ex20
A) In40
S) Rm30
E) Am50
R) Rm30
I) In40
P) In40
Health: 140 Karma: 110
Resources: Gd Pop: -10
Known Powers:
Telekinesis: In
Vampire Bite: Ty Edge per turn, by drinking the blood of her victim, she is able to recover lost Health (10 points/turn)
Equipment:
Flight Disc: Rm airspeed
Limitations:
Bloody Mary has an attraction to harming those that touch her. She will not make any other actions until she has harmed that person
Talents: Apokalips Technology and Weaponry
Contacts: Female Furies, Granny Goodness, Darkseid
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The Brain
F) Fe2
A) Fe2
S) Fe2
E) Fe2
R) Am50
I) In40
P) In40
Health: 8 Karma: 130
Resources: In Pop: -20
Known Powers:
Body Armor: Rm protection vs. Physical and Energy
Mental Blast: Rm
Iron Will: Rm
Equipment:
None
Limitations:
The Brain is a disembodied brain, he has no way to get around, except for the help of Monsieur Mallah
Talents: Leadership, Surgeon, Strategist, Physics, Biology, Detective/Espionage, Repair/Tinkering
Contacts: Society of Sin, Monsieur Mallah
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Brainiac
Vril Dox
F) Am50
A) Am50
S) Un100
E) Un100
R) Am50
I) In40
P) Am50
Health: 300 Karma: 140
Resources: Rm Pop: -20
Known Powers:
Invulnerability: Un protection vs. Physical and Energy
12th Level Intellect: The massive intellect allows Brainiac to perform the following power stunts:
-Calculations: Un
-Enhanced Memory: Un
-Hyper-Invention: Mn ability to comprehend/design/repair technology
Telepathy: Am, Brainiac is able to perform the following power stunts:
-Possession: Mn ability to possess another person or being
-Computer Link: Brainiac is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through survelliance satellites. This power is still being defined and as such may be evolving still.
-Multi-Task: Brainiac is able perform up to 3 non-die-roll actions simultaneous to any other declared combat actions. For example, while fighting, he can scan area, access data-files and control his ship.
-Self-Healing: Brainiac is not affected by kill results and can function normally at -1CS when below 0 health although he must make an End FEAT to do so. If sufficient energy is available he can heal up to 30 damage per round but he cannot do anything else. This ability is negated if more than half his body is destroyed.
-Immortality: Brainiac's memories can be downloaded into new bodies so he is effectively immortal. This power will not work if no new bodies are available.
Equipment:
Headset: Brainiac possess a special headset that allows him to link directly with his ship computer and through it with his ship. Braniac can fire any number of his ship's internal weapons in addition to taking his normal round's actions. While linked, Brainiac can spend his own Karma on ship feat rolls.
Spinal Station: While traveling through space or enhancing his own body, Brainiac presides within his Spinal Station. It gives him the following abilities:
-Self-Sustenance: While in the Bio-Shell, Brainiac doesn't need to eat
Spinal Station:
Talents: Resist Domination, Computers, All Scientific Skills
Contacts: None
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Brother Grimm
Cliff
F) Ex20
A) Gd10
S) Ex20
E) Ex20
R) Rm30
I) Rm30
P) In40
Health: 70 Karma: 100
Resources: Gd Pop: 0
Known Powers:
Magic: Mn, Brother Grimm is a natural sorcerer, skilled in various kinds of fairy-tale-based magic such as performing the following spells:
-Summoning Dragons: Mn
-Summon Beanstalks: Am
-Perform other spells at Mn rank
Speed Force Sense: Brother Grimm is somehow able to 'sense' the Speed Force. This means that he is able to predict the moves the Flash will make in a fight no matter how fast he is moving at the time with Un ability.
Equipment:
None
Talents: Occult Background and Lore
Contacts: None
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C
Captain Cold
Leonard Snart
F) Ex20
A) Ty6
S) Gd10
E) Ex20
R) Ex20
I) Ex20
P) Rm30
Health: 56 Karma: 70
Resources: Ty Pop: -10
Known Powers:
None
Equipment:
Cold Gun: Un Ice Generation which can do the following power stunts:
-Ice Missiles: Un Edge, 5 areas
-Snow Balls: Un Blunt, 5 areas
-Entrap others in ice of Un strength up to 2 areas away
-Create columns, walls, and other shapes of Mn material rank
-Create ice ramps that allow him to "skate" at Mn land speed. These ramps if properly supported can rise up 2 floors per round.
-Project waves of cold with Mn intensity and range and reduces the Opponent's FEATs by -5cs if the intensity is higher than endurance, -2CS otherwise. This cold can be used to offset heat damage.
-Absorb Cold and Ice (effectively melting the latter) with Mn ability and capacity.
Costume: Rm vs. Cold
Talents: Crime, Weapons Design, Engineering
Contacts: None
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Captain Nazi
Albrecht Krieger
F) Rm30
A) Am50
S) Un100
E) Mn75
R) In40
I) Ex20
P) Am50
Health: 255 Karma: 110
Resources: Rm Pop: -20
Known Powers:
Invulnerability: Un
Flight: In airspeed
Equipment:
Mauser Pistol: Gd Shooting, 5 areas
Talents: Leadership, Military, Guns, Melee Weapons, Thief, Military Strategist
Contacts: The Society
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Catwoman
Selina Kyle
F) Rm30
A) In40
S) Gd10
E) Ex20
R) Rm30
I) In40
P) Rm30
Health: 100 Karma: 100
Resources: Ex Pop: 0
Known Powers:
Seduction: Ex, Selina has a body that men usually only find in their dreams. She exudes a sensuality and sophistication that makes her very adept at seduction. She has grown adept at guaging men's moods and learning how to offer them what they want or need to appease them.
Animal Empathy: Gd affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy, but a friend. This allows her to calm injured cats, train them, befriends them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked.
Stealth: Ex
Equipment:
Costume: Gd protection vs. Energy
Claws: Rm Edge
-Climbing: Rm
Automatic Swing Lines: Rm material, Rm Shooting as a weapon, 10 areas, Swing up to 3 areas, Located on the underside of her forearm, with their access port located at the base of her palm.
Whip: Am material, She is able to perform several feats with this weapon, including the following:
-Entangle: Catwoman can snap the whip out to wrap it around an object up to 8 feet away, leaving 4 feet of leather to entwine itself around the object
-Swing: Selina may employ her whip to help her climb surfaces or swing from one area to another
-Strike: Gd damage
Talents: Acrobatics, Tumbling, Animal Handling (Cats), Thief, Stealth, Vehicles, All Martial Arts, Weapon Specialist: (Whips)
Contacts: Batman, Street-Level Contacts
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The Cheetah
Barbara Ann Minerva
F) In40/Ty6
A) Am50/Ty6
S) Rm30/Ty6
E) Am50/Ty6
R) In40
I) Ex20
P) Rm30
Health: 170/24 Karma: 90
Resources: Pop:
Known Powers:
Cheetah Form: Barbara is able to transform into the Cheetah, giving her the following power stunts:
-Alter Ego: Stats change as shown above
-Claws: In Edge
-Teeth: Ex Edge
-Hyper-Leaping: Pr
-Hyper-Running: Ex
-Enhanced Senses: Mn Hearing, In Smell and Sight
-Prehensile Tail: Use as additional arm, an extra attack with Gd fighting.
-Berserker: Ignore stuns and Un resistance to mind control. A yellow psyche FEAT. must be made to come out of it.
Equipment:
None
Talents: Acrobatics, Stealth, Tracking, Thief, Martial Arts A, C
Contacts: None
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Cheshire
Jade Nguyen
F) Rm30
A) Rm30
S) Gd10
E) Ex20
R) Rm30
I) Ex20
P) Rm30
Health: 90 Karma: 80
Resources: Ex Pop: -10
Known Powers:
Poison Claws: Gd material, Ex Edge, target must make a Red End. FEAT vs. Rm rank poison
Equipment:
None
Talents: Ninja, Thief, Acrobatics, Martial Arts A, C, Detective/Espionage
Contacts: League of Shadows
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Clayface
Basil Karlo
F) Rm30
A) Rm30
S) In40
E) Mn75
R) Ty6
I) Gd10
P) Rm30
Health: 175 Karma: 46
Resourses: Ty Pop: -10
Known Powers:
Clay Body: Basil's body has completly changed into a malleable clay-like substance that is under his direct control. This allows the following abilities:
-Shape-Shifting: Am
-Elongation: Up to 2 areas away.
-Objects: Transform his body parts into Am Strength weapons and objects.
-Body Resistance: Am protection vs. Physical and Energy
-Formless Puddle: Can fit through tiny openings with Rm ability.
-Can grapple and hold a target inside of himself with Am Strength, forcing suffocation.
-If separated into pieces, he can re-assemble himself within 1-10 rounds.
-Self-Healing: Up to 1/2 his damage per day.
-Molecular Conversion: Can draw sand into his own form with Am ability
-Can mimic Fighting and Agility stats with In ability.
-Clay Blast: In damage with a 2 area range
Equipment:
None
Talents: Performer: (Actor), Petty criminal skills
Contacts: None
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The Contessa
Contessa Erica Alexandra del Portenza
F) Gd10
A) Ty6
S) Ty6
E) Ex20
R) Ex20
I) Ex20
P) Gd10
Health: 42 Karma: 50
Resources: Rm Pop: 5
Known Powers:
Slowed Aging: The Contessa’s powers are not fully revealed, she does seem to have had an extremely long lifespan and possibly has magical powers.
Equipment:
None
Talents: Business/Finance, Crime
Contacts: (Formerly) Lex Luthor
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Count Vertigo
Werner Vertigo
F) Gd10
A) Ex20
S) Ty6
E) Ex20
R) Ex20
I) Gd10
P) Gd10
Health: 56 Karma: 40
Resources: Rm Pop: 0
Known Powers:
Illusion: Rm, 1/4 mile range, Vertigo has a strange variant of the Illusion power. He can disorient and unbalance his opponents in any of the following fashions:
-Disorientation: Psyche FEAT roll vs. the victim's Psyche, he can lead them in the direction of his choice.
-Invisibility: Rm, Intuition FEAT vs. the power rank is required to see him.
-Lasting Effect: Rm, a power rank feat roll will sustain the effect for 2 rounds on a Green, 4 rounds on a Yellow, and 6 rounds on a Red.
-Mental Attack: Rm
-Flight: Ex airspeed
Equipment:
None
Talents: Martial Arts A, Thief
Contacts: Suicide Squad, Vlatava
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