How to Make a Character
Starting Points:
36 Statistic Points to be distributed amongst all statistic
8 Ability Points to both buy and level powers with
18 Skill Points to buy skills with at 1 to 1 cost.
Starting spell number: 2*(spell slots)
Every 2 statistic points grants a +1 to a roll using that statistic.
The Statistic Scale
Child/Feeble Adult - 1-3
Average Humanoid Adult - 4-6
Heroic Humanoid Adult - 7-9
Legendary Humanoid - 10
Statistics:
Strength: Physical Might
Endurance: Physical Toughness and Immune System
Dexterity: Agility and Speed
Intelligence: Cleverness and Knowledge
Charisma: Likability
Wisdom: Intuition and Insight
Power: Magical Aptitude/Resistance/Mental Strength
Luck: A mysterious statistic that should never be 0. Multiply however many points you put into luck by 10.
Hit Points: 3*(Endurance+Strength)
Magic Slots: 1 slot for every 1 point in Power.
Abilities:
Spells:
Characters cannot start with any spells higher than the fourth level.
History:
Flaws/Weakenesses
36 Statistic Points to be distributed amongst all statistic
8 Ability Points to both buy and level powers with
18 Skill Points to buy skills with at 1 to 1 cost.
Starting spell number: 2*(spell slots)
Every 2 statistic points grants a +1 to a roll using that statistic.
The Statistic Scale
Child/Feeble Adult - 1-3
Average Humanoid Adult - 4-6
Heroic Humanoid Adult - 7-9
Legendary Humanoid - 10
Statistics:
Strength: Physical Might
Endurance: Physical Toughness and Immune System
Dexterity: Agility and Speed
Intelligence: Cleverness and Knowledge
Charisma: Likability
Wisdom: Intuition and Insight
Power: Magical Aptitude/Resistance/Mental Strength
Luck: A mysterious statistic that should never be 0. Multiply however many points you put into luck by 10.
Hit Points: 3*(Endurance+Strength)
Magic Slots: 1 slot for every 1 point in Power.
Abilities:
Spells:
Characters cannot start with any spells higher than the fourth level.
History:
Flaws/Weakenesses