Villains P - Z

Villains of the DC multiverse
Death
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Joined: Fri Sep 15, 2023 10:35 pm

Villains P - Z

Post by Death »
P

The Penguin

Oswald Chesterfield Cobblepot

F) Ty6
A) Ty6
S) Pr4
E) Gd10
R) Rm30
I) Rm30
P) Ex20

Health: 26 Karma: 80
Resources: Ex Pop: 20

Known Powers:
None

Equipment:
Umbrellas: Rm material, the Penguin can have his umbrellas fitted with various offensive or defensive type special effects, like the following:
-Machine Gun: In Shooting, 7 areas
-Blade: Rm Edge
-Flame-Thrower: Rm intense fire, 3 areas

Talents: Business/Finances, Animal Training, Engineering, Repair/Tinkering, Vehicles, Exotic Weapons (Umbrella), Leadership, Birds, Literature, Chess

Contacts: Underworld
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Penny Dreadful

F) Gd10
A) Gd10
S) Ty6
E) Rm30
R) Gd10
I) Gd10
P) Gd10

Health: 56 Karma: 30
Resources: 30 Pop: -5

Known Powers:
Energy Absorption: In ability to absorb energy and release it as powerful blasts. She has performed the following power stunts:
-Electrical Blasts: Penny's body enhances the electricity and makes her blasts more powers. She fires Am Electricity
-Paralysis: Ty ability to modulate her lightning discharges to lock the muscles of her target, making it very difficult to move

Equipment:
None

Talents: Crime

Contacts: Arak the Wind-Walker
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Poison Ivy

Pamela Lillian Isley

F) Ex20
A) Rm30
S) Gd10
E) In40
R) Ex20
I) Rm30
P) Rm30

Health: 100 Karma: 80
Resources: Gd Pop: -5

Known Powers:
Invulnerability: Poison Ivy is immune to all forms of poison, viruses, bacteria, and fungi.
Plant Growth: Poison Ivy often uses her skills to create bizarre and useful plant hybrids, including giant Venus flytraps and strangling vines. She has the ability to cause plant life to grow at an Un rate.
Plant Control: Ivy also possesses the power to make plant life do as she wishes with Am ability
Altered Body Chemistry: Poison Ivy has developed the ability to create plant-based and sometimes toxic potions through her body chemistry. These include:
-Pheromones: that make men or women fall madly in love with her.
-Poisoned Fingernails: Ex Edge while injecting a poison of her choice.
-Poisonous Touch: carries toxins in her blood stream that make her touch deadly. While this can be delivered by a simple touch, her preferred method of "attack" is her kiss, which she uses as a conduit for her power to manipulate men.

Equipment:
None

Limitations: Her overconfidence, in her power over others, and her vanity are her worst enemies. To reject Poison Ivy, and her seductive nature, is to "defeat" her.

Talents: Botony, Horticulture, Poisons, Acrobatics, Whip, Bows, Marksman, Thrown weapons, Martial Arts A
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Prometheus

F) Rm30
A) Ex20
S) Ex20
E) In40
R) Ex20
I) Gd10
P) Rm30

Health: 110 Karma: 60
Resources: Gd Pop: -5

Known Powers:
None

Equipment:
Body Armor: Rm protection vs. Physical and Energy
Helmet: Ex material, Prometheus uses his helmet to load his knowledge CDs directly into his brain. This serves to rewire his brain and nervous system to match the files currently installed. Currently installed files have increased his Fighting and Agility to Am levels, other files include: All Science, Military and Tactics, Pilot, Medicine. Gives Prometheus the following power stunts:
-Strobe: In intensity
-Prometheus has several CDs that he uses to load into his armor computer to give him various skills or advantages. All skills and talents loaded have a maximum level of Am rank.
Nightstick: In material, In Blunt, Am ability to override computer systems. This allows Prometheus to control the computer system with In ability.
Wrist Gauntlet: In material, 7 areas, can fires the following from his gauntlet:
-Phosphorus Dart: Rm Flame
-Molecular Toxin: Am ability to make Martian Manhunter lose control of his physical structure.
-Regular Bullets: Rm Shooting
Cosmic Key: Un ability to transport himself and other to “The Ghost Zone”, which is where he resides.
Neural Chaff: Mn ability to make someone’s thoughts become disorganized. Victim must make a Red Psyche FEAT. vs. loses of concentration.

Talents: Acrobatics, Detective/Espionage, Engineering, Martial Arts A, B, E, Mesmerism/Hypnosis, Military, Occult Lore, Pilot, Weapons Master: (Night Stick), Marksman

Contacts: None
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Q

Queen of Diamonds

F) Ex20
A) Ex20
S) Gd10
E) Gd10
R) Gd10
I) Gd10
P) Ex20

Health: 60 Karma: 40
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Razor Cards: In material, Rm Thrown Edge
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A

Talents: Martial Arts A, C, Acrobatics, Crime, Thief

Contacts: Royal Flush Gang
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The Queen of Spades

Mona Taylor

F) Rm30
A) Rm30
S) Ty6
E) Ex20
R) Gd10
I) Ex20
P) Gd10

Health: 86 Karma: 40
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Scepter: Ex material, Queen is able to perform th following powers stunts:
-Energy Blast: Rm Energy, 10 areas
-Illusion Casting: Rm
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A

Talents: Performer: (Actress), Disguise, Acrobatics, Martial Arts A, B

Contacts: Royal Flush Gang
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Queen Bee

Zazzala

F) Ex20
A) Rm30
S) Gd10
E) Rm30
R) Rm30
I) In40
P) Rm30

Health: 90 Karma: 100
Resources: In Pop: 0

Known Powers:
Body Armor: Gd protection vs. Physical and Energy
Ultraviolet Vision: Un, cannot see the color Red

Equipment:
Venom Sac Gauntlet: In intensity Poison darts, fires up to 7 areas
Hypno-Pollen: Rm Mind-Control, can be blocked by Sealed Systems or Breathing Devices

Talents: Leadership

Contacts: The Society, Injustice Gang II
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Queen of Fables

F) Gd10
A) Ex20
S) Ex20
E) Ex20
R) Rm30
I) In40
P) Am50

Health: 70 Karma: 120
Resources: N/A Pop: +/- 100

Known Powers:
Animate Image: Sh-X ability to animate images of fictional characters, items and places, whether described by pictures, the written word, or verbal folklore
Comprehend Languages: Mn
Dimension Travel: Am ability to travel into Literary Realms, and once there, the Queen of Fables may not escape without being summoned.
Matter Manipulation: Un

Equipment:
None

Limitations:
If the Queen of Fables returns to a Literary Realm, she resumes her status as a Legend, and all events that happened in the "real world" from the moment she entered it are also rendered fictional. Time is essentially rolled back and reset.

Talents: Occult Lore, Alchemy

Contacts: None
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R

Râ's al Ghûl

F) In40
A) In40
S) Ex20
E) Rm30
R) In40
I) Rm30
P) In40

Health: 130 Karma: 110
Resources: Am Pop: -10

Known Powers:
Immortality: Whenever Râ's al Ghûl is near death, he can extend his lifespan and renew his vitality through his immersion into the Lazarus Pit, a combination of secret chemicals that roil and bubble in a vat deep within Râ's al Ghûl's headquarters.

Equipment:
Sword: Am material, In Edge

Limitations:
Grand Schemes: Râ's al Ghûl's schemes are grand. Stopping one may have consequences that will set his plans back many years.
Madness: His madness originates in the unique power source which maintains his body's appearance, The Lazarus Pit.

Talents: Leadership, Martial Arts A, B, D, E, Swordsmanship, Medicine, Weapons Master, Marksman, Engineering, Detective/Espionage

Contacts: Talia Head, Ubu, League of Assassins
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Red Hood

Jason Todd

F) In40
A) Rm30
S) Ex20
E) In40
R) Rm30
I) Ex20
P) Rm30

Health: 130 Karma: 80
Resources: Ty Pop: 0

Known Powers:
Stealth: Rm

Equipment:
Body Armor: Ex protection vs. Physical and Energy
Kris: In material, Rm Edge
Pistols (x2): Gd Shooting, 3 areas
Automatic Machine Gun: Ex Shooting, 7 areas
Explosives: In Edge to 1 area
Knives: In material, Rm Edge

Talents: Acrobatics, Detective/Espionage, Martial Arts A, B, C, D, Thrown Weapons, Thief

Contacts: None
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The Riddler

Edward Nigma

F) Ty6
A) Ex20
S) Ty6
E) Ex20
R) In40
I) Ex20
P) Ex20

Health: 52 Karma: 80
Resources: Ex Pop: -15

Known Powers:
None

Equipment:
Question Mark Cane: In material, Rm Blunt
Question Mark Pistol: Gd material, Ex Shooting
Puzzle Piece Bombs (x5): Explosives cause Rm Force damage, 1 area

Talents: Leadership, Performer (Actor), Martial Arts B, Scholar (Puzzles and Riddles)

Contacts: None
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Roulette

Victoria Sinclair

F) Gd10
A) Gd10
S) Ty6
E) Rm30
R) Rm30
I) Ex20
P) In40

Health: 56 Karma: 90
Resources: Rm Pop: -10

Known Powers:
Total Recall: Am ability to count cards, analyse body posture and gestures and predict an opponent's moves.

Equipment:
None

Talents: Business/Finance, Crime

Contacts: None
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S

Sabina de la Croix

F) Mn75/Ty6
A) Am50/Ty6
S) Mn75/Ty6
E) Un100/Gd10
R) Gd10
I) Rm30/Gd10
P) Ex20

Health: 300/28 Karma: 70/40
Resources: Gd Pop: 0

Known Powers:
Magic: Sabina is able to to cast spells by incantation, ritual or feeling alone:
-Summoning: Am ability to summon items or weapons for herself
Power of Shazam: In order to change form, Sabina must be able to call upon the name of Shazam, thereby invoking spells involving the energies of those extra-dimensional beings once known as gods on earth. Since the Book of Magic has been rewritten, therefore she can say Shazam without being transformed with a bolt of lightning. The abilities of Shazam wont come to her by simply letting a word fall out his mouth. She can call for them and they will come with a thought. They will come with the word. They will surely come when she demands them to. When Sabina says the magic word "Shazam!", he is transformed into a dark version of Captain Marvel. In her dark version of Captain Marvel form, Sabina possesses the following attributes:
-Body Resistance: Mn protection vs. Physical and Energy attacks.
-Resistance to Disease and Toxins: Un
-Self-Sustenance: Additionally, she does not need to eat, sleep, or breathe and can survive unaided in space when in Captain Marvel form.
-Healing: Mn ability to mend the wounds and heal her from high damage.
-Alter Ego: By speaking the magic word, "Shazam," she summons a magical bolt of lightning that supercharges and transforms her. Since the bolt strikes wherever she is standing when she says the word, anyone at ground zero is damaged by In lightning. Sabina and her form are immune to any damage from this lightning. Stats are shown as above. This also causes her to revert back to human form.

Equipment:
None

Talents: Occult Lore and Background

Contacts: Council of Merlin
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Scarecrow

Jonathan Crane

F) Ty6
A) Gd10
S) Pr4
E) Gd10
R) Ex20
I) Ex20
P) Rm30

Health: 30 Karma: 70
Resources: Ty Pop: -10

Known Powers:
None

Equipment:
Fear Gas: Up to Mn intensity, 2 areas, Effects last 1-10 turns per exposure. Victims must make an Intuition FEAT or suffer neuromuscular spasms, cardiac arrhythmia and panic attacks.
Staff: Ex material, Rm Blunt

Talents: Chemistry, Psychology, Crime

Contacts: None
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Sinestro

F) Ex20
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Am50

Health: 90 Karma: 80
Resources: Gd Pop: -10

Known Powers:
None, all powers are derived from his Power Ring

Equipment:
Qwardian Power Ring

Talents: Resist Domination, Aerial Combat, Astro-Navigation

Contacts: Sinestro Corps, Anit-Monitor, Weaponers of Qward
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Solomon Grundy

F) Rm30
A) Pr4
S) Un100
E) Un100
R) Pr4
I) Pr4
P) Ty6

Health: 234 Karma: 14
Resources: N/A Pop: -15

Known Powers:
Body Armor: Mn protection vs. Physical, Energy, Cold and Heat
Invulnerable to Heat, Fire and Cold: Un
Immune to Toxins and Disease: CL1000
Resurrection: Even when he is destroyed, he has always been reborn sooner or later. The soul of Cyrus Gold enjoys his pseudo-life through Grundy, even though Gold's whole personality is never present in Grundy's "life". Grundy's personality differs from incarnation to incarnation, but he seems to retain some memories of his experiences from one time to the next.
Regeneration: Solomon Grundy can recover 100 points of health, but only in a round he is not injured again.
Self-Sustenance: No need to eat, breathe or drink

Equipment:
None

Talents: Crime

Contacts: None
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Star Sapphire

Carol Ferris

F) Gd10/Ty6
A) Rm30/Ty6
S) Ex20/Ty6
E) Rm30/Ty6
R) Rm30/Gd10
I) Ex20/Gd10
P) Mn75/Ty6

Health: 90/24 Karma: 125/26
Resources: Ty Pop: -10

Known Powers:
None

Equipment:
Zamaron Power Ring

Talents: Resist Domination, Aerial Combat, Business/Finance, Pilot

Contacts: Star Sapphire Corps
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T

Talia Head

F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Rm30

Health: 80 Karma: 60
Resources: Mn Pop: 0

Known Powers:
None

Equipment:
Sword: In material, In Edge

Talents: Acrobatics, Business/Finance, Martial Arts A, B, Guns, Swordsman

Contacts: Ra's al Ghul, The Society, Kobra, H.I.V.E.
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Ten of Diamonds

F) Rm30
A) Rm30
S) Gd10
E) Gd10
R) Gd10
I) Gd10
P) Gd10

Health: 80 Karma: 30
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Razor Cards: In material, Rm Thrown Edge
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A

Talents: Martial Arts A, C, Acrobatics, Crime, Thief

Contacts: Royal Flush Gang
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Ten of Spades

Wanda Wayland

F) Rm30
A) In40
S) Ty6
E) Rm30
R) Gd10
I) Gd10
P) Ex20

Health: 106 Karma: 40
Resources: Gd Pop: -10

Known Powers:
None

Equipment:
Explosive Spades: In damage to an entire area, fires up to 5 areas away
Flying Card: The personal vehicle of any members of the Royal Flush Gang. It has the following stats:
-Control: Am
-Speed: Gd airspeed
-Body: Rm
-Protection: N/A

Talents: Acrobatics, Tumbling, Crime, Martial Arts A, B, E

Contacts: Royal Flush Gang
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Thanatos

F) Am50
A) Rm30
S) Mn75
E) Am50
R) Gd10
I) Ex20
P) In40

Health: 205 Karma: 70
Resorces: Rm Pop: 30

Known Powers:
Atlantian Physiology: Thanatos is a dark reflection of Aquaman. He inhabits an “other dimensional realm” known as “Netherspace” that is a kind of reverse purgatory where beings known as the “Others” keep entities until they are filled with sufficient evil to be returned to our dimension. Thanatos' very body gives him the following abilities:
-Body Resistance: Ex resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: Thanatos doesn't suffer penalties in underwater battles and receives +1cs Fighting, Endurance and Strength.
-Water Breathing: Thanatos is amphibious and can breathe both air and water.
-Ultra Vision: Rm
Illusions: Am ability to create realistic illusions whilst in Netherspace.
Mind Control: Am, Thanatos has brain washed a number of victims.

Equipment:
None

Weakness:
Dehydration: Thanatos needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.

Talents: Ocean Life, Martial Arts B, Pilot, Bi-Lingual (English, Atlantean), Resist Domination, Underwater Combat

Contacts: None
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The Toyman I

Winslow Percival Schott

F) Ty6
A) Ty6
S) Ty6
E) Gd10
R) Am50
I) Rm30
P) Ex20

Health: 28 Karma: 100
Resources: Ex Pop: -10

Known Powers:
None

Equipment:
Toys: Toyman uses an arsenal of toys that he has built to uses as weapons. He can use toys with up to Am abilities

Talents: Repair/Tinkering, Robotics, Engineering, Physics, Trivia: (Toys)

Contacts: Intergang
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Trigon

F) Un100
A) In40
S) Cl1000
E) CL1000
R) In40
I) Mn75
P) Sh-Z500

Health: 2140 Karma: 615
Resources: N/A Pop: -50

Known Powers:
Illusion: Sh-X
Matter Manipulation: Sh-X
Mental Blast: Sh-X
Mind Blast: Sh-X
Sorcery: Sh-Z
Teleportation: CL1000

Equipment:
None

Talents: Occult Lore and Background

Contacts: None
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Two-Face

Harvey Dent

F) Ex20
A) Ex20
S) Gd10
E) Rm30
R) Ex20
I) Gd10
P) Rm30

Health: 80 Karma: 60
Resources: Ex Pop: -10

Known Powers:
None

Equipment:
Double-Sided Coin: Gd material, if Two-Face needs to make a decision, he must flip his coin. Should Two-Face lose his coin, Two-Face cannot act on a decision as well as his Psyche drops to Pr until he finds his coin
Double-Barreled Sawed-Off Shotgun: Ex Shooting, 2 areas

Limitations:
Attraction to the number "2": Two-Face's crimes all have to involve the number 2.

Talents: Law, Leadership, Intimidation, Crime, Guns, Melee Weapons, Martial Arts A, B

Contacts: Gotham Underworld
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V

Vandal Savage

F) In40
A) Rm30
S) Am50
E) Am50
R) In40
I) In40
P) In40

Health: 170 Karma: 120
Resources: Am Pop: -40

Known Powers:
Dimension Travel: Rm
Resistance to Disease and Toxins: Mn
Regeneration: In
Recovery: Vandal Savage recovers from losses of Endurance ranks at a rate of one rank per day, and makes a power rank feat roll to regain the lost rank.
Immortality: Savage is nearly Immortal, not aging, and all but immune to disease. If subjected to traumatic injury, however, he can die.

Equipment:
Sword: In material, In Edge
Knives: In material, Rm Edge

Limitation:
Before regaining these powers, Savage's Strength was Gd and he could not Dimension Travel. Savage renews these powers by drinking human blood. If he fails to drink the blood at least once a month, the powers fade away.

Talents: Leadership, Melee Weapons, Martial Arts A, D, E, Detective/Espionage, Engineering, Military, Occult, History, Political Science, Psychology, Business/Finance, Sociology, All Human Languages

Contacts: Business Community, Illuminati
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W

Typical White Martian

F) Rm30
A) Am50
S) Un100
E) Un100
R) Ex20
I) Ex20
P) Am50

Health: 280 Karma: 90
Resources: N/A Pop: 30

Known Powers:
Body Armor: Am vs. Physical and Energy (except fire)
Martian Vision: Am Force, 10 areas
Flight: Rm airspeed
Invisibility: Am
Phasing: Am
Self-Sustenance: Able to survive in space
Elasticity: In
Shape-Shift: Rm
Hyper Speed: Ex
Telepathy: Mn
-Mind Probe: Am
-Thought Projection: Mn
-Mental Command: In
-Mental Bolt: Am
-Mind Link: Mn, White Martians are able to link up telepathically with up to 7 other people, allowing communication possible between the team. Should White Martians use another telepathic FEAT, it is dropped by -2cs. While linked, they do not share Karma Pools, nor do they have other Martians' Intuition.

Equipment:
None

Weakness:
Vulnerable to Fire: White Martians possesses a psychological fear of fire. As such fire and heat based attacks ignore natural resistances. In addition, if they are in the same area as a Gd or greater intensity flames, White Martians loses all his powers and all of their Ability scores drop to Ty. If the intensity is greater than Rm, they will affect them from up to 1 area away.

Talents: Resist Domination, Pilot, Space Navigation, Martian Lore and Technology, Space Navigation

Contacts: White Martians
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X

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Y

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Z

General Zod

F) Mn75
A) Mn75
S) Sh-X150
E) Sh-Y200
R) Rm30
I) Rm30
P) Am50

Health: 500 Karma: 110
Resources: Rm Pop: 100

Known Powers:
Kryptonian Physiology: Exposure to a Yellow sun alters a Kryptonian to allow great physical abilities that provides Zod with the Agility, Strength, and Endurance Ranks listed under statistics and includes the following powers:
-Invulnerabilities: CL1000 resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation. His body's cells protect him internally as well so even his insides wouldn't be melted by drinking a vial of acid.
-True Invulnerability: Un protection vs. Physical and Energy
-True Flight: Un airspeeds in atmosphere, CL3000 speed in space.
-Torquasm-Vo: This ancient Kryptonian warrior discipline shifts his consciousness on a higher plane. He can fight an enemy in a purely mental realm with Am ability. -Heat Vision: Un Heat, 10 areas
-Hyper Speed: Sh-X speed, Zod possesses hyperspeed. He may perform the following power stunts:
--Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
--Substitute for Agility for dodging and catching projectiles.
--Substitute for Intuition for initiative.
-Hyper Breath: Am Cold within 1 area
-Recovery: Zod's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him. Zod needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period holding his breath, but in space he will eventually need a space suit. His greater constitution provides little need for sleep, however eventually he will tire and require rest.
Superhuman Senses: Zod has the following heightened senses as shown below:
-Enhanced Hearing: Un
-Microscopic Vision: Am
-Telescopic Vision: Gd
-X-Ray Vision: Un
Power Boost: Zod can direct his bodies energies into his Strength, Flight or Speed, raising them as high as +2cs. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1cs, then +2cs if the initial boost is ineffective. He can boost immediately to Sh-Y if he needs too. To activate an increase he must make a Psyche FEAT.
-Blue result he drops -1CS for a day.
-White result he drops back to normal levels.
-Green result sustains heightened rank for 1 round.
-Yellow result keeps him at his heightened ranks for 1-10 turns
-Red result would keep him at the new level for 1-100 turns.
Solar Absorption and Storage: CL3000, that provides Zod with mass amounts of energy that support all his other powers and abilities. He directs this stored energy to enhance his abilities.

Equipment:
None

Weakness:
Vulnerable to Kryptonite: Zod is vulnerable to the several different forms of Kryptonite.
Vulnerable to Magic: Against attacks of a Magical nature, Zod's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength).
Yellow Sun Power Source: All his powers are based from solar energy of a yellow sun. If Zod is put on a world with a different color sun, the level of his powers gradually drops -3cs every round until they are no more.

Talents: Martial Arts A, C, Leadership, Astro-Navigation, Military, Languages (all Human Languages and some Alien including Kryptonian), Kryptonian Lore and Technology

Contacts: None