Skills

Moderator: Mysterious Journey GM

GirlElf
Posts: 32
Joined: Sat Sep 16, 2023 12:35 am

Skills

Post by GirlElf »
Skills:
Skills are regular abilities that your character possesses as a result of training, education, or how they have lived their lives so far. Skills provide a +1/level bonus to rolls made using them. The maximum level that a skill can be is 10.

The Skill Scale:
Apprentice 1-3
Journeyman 4-6
Master 7-9
Paragon 10

Skill List:

Academics
Art – pick an art
Athletics - covers running, jumping, climbing, gymnastics, swimming, dancing, etc.
Computers - working with computers and digital media
Driving - operating most land based vehicles
Fast Talk - attempting to convince through deception
Investigation - perception checks, scene studying, searching
Lore - mystical knowledges
Magic - ability to use magic
Medicine
Mechanics
Persuasion - convincing someone through reason and facts, not deception
Piloting - operating most nonland vehicles
Research - collecting and sifting through information to find answers
Riding -
Science – pick a field
Survival Training
Thievery
Tracking
Weapon Skill*

*You must choose a weapon class for this skill at its taking; for different weapon classes you will need to take this skill multiple times. For information on specializing the weapon skill, please read here:
Prototype: Armors & Weapons

If you need/want something that is not listed, just talk to a GM.

Passive Magic Skills:

Passive Abilities Sealed Slot System