Heroes D - H

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Death
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Joined: Fri Sep 15, 2023 10:35 pm

Heroes D - H

Post by Death »
D

Dagger
Real Name: Tandy Bowen
Team Affiliation: Cloak & Dagger

F) Ex20
A) Ex20
S) Ty6
E) Rm30
R) Gd10
I) Gd10
P) Gd10

Health: 76 Karma: 30
Resources: Fb Pop: 2

Known Powers:
Light Generation: Dagger can generate light of Rm intensity, filling up to 2 areas. This light can stun opponents who fail an Endurance FEAT roll for 1 round, and gives those who are attacking her glowing form a -2CS to hit her.
Dagger's internal "light" allows her to protect herself and anyone touching her from the effects of her partner Cloak's dimension of darkness. -Light Daggers: Ex Energy, 5 areas, can penetrate up to Gd Body Armor. The target must make an Endurance FEAT roll against Ex intensity. Failure indicates unconsciousness for 1-100 rounds and -3CS on all FEATs by target for 3 days. Success indicates only a -1CS for 1-10 rounds.
Targets hit by these light daggers are purged of foreign substances, provided these substances are not long-term mutations or alterations (no effect on Spider-Man or Captain America). Individuals with negative Popularity may "repent" while under the effects of the daggers. This "repenting" reduces negative Popularity to 0 and eliminates any Karma possessed by the target. Whether the NPC "repents" is determined by a Psyche FEAT against EX intensity. At the Judge's option, certain villains may automatically resist "repenting."
Dagger may fire up to 4 daggers in a single round at up to 4 separate targets in the same area. She may control the flight of these daggers up to 5 areas away. They do no physical damage and will usually ricochet off solid objects.

Equipment:
None

Talents: Dancing, Acrobatics, Tumbling, Martial Arts C

Contacts: Cloak, Father Delgado, Spider-Man
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Daredevil
Real Name: Matt Murdock
Team Affiliation: Solo

F) In40
A) In40
S) Gd10
E) Ex20
R) Gd10
I) Mn75
P) Gd10

Health: 110 Karma: 95
Resources: Gd Pop: 10

Known Powers:
Enhanced Senses: Mn Taste, Touch, Smelling and Hearing, Overloading these senses reduce his Intuition by -1cs. Any FEAT against specific attacks are -2cs. Daredevil is able to perform the following power stunts:
-Lie Detection: Am ability uses his enhanced hearing to determine if someone is lying by listening to their heartbeat.
-Tracking: Mn ability to track by a specific odor or heartbeat.
-Superhuman Sense of Balance: Mn Agility; Daredevil's sensory organs have such a high level of development, his inner ear, which controls the equilibrium and motion of the body, aiding him in acrobatic feats.
Radar Sense: Mn, Daredevil has developed an omni-directional sense that operates as primitive radar. His Radar Sense reacts to an emission of electromagnetic energy a mutation in his brain has caused, reading the reverberations of this energy as a 360º, 3-D map of objects up to 3 areas away regardless of light conditions. Rapid movements and chaotic conditions reduce the power and Intuition by -2cs. Daredevil cannot be blindsided.
-Energy Detection: Am ability to detect and identify any electromagnetic radiation on the standard scale; from radio waves, which he can only detect, not understand the message, all the way to gamma waves, and everything in between. He is also able to judge the strength of a given radiation and even differentiate between individual colors by the amount of radiation they give off.

Equipment:
Billy Club: In material, Ex Blunt. Has the following power stunts:
-Throws for Ex blunt damage. With a successful Agility FEAT, Daredevil can ricochet his Billy Club off a number of hard surfaces and back to him.
-Swing Line: Shoots a line that lets him swing at 3 areas/round.
Costume: Gd protection vs Physical

Limitations:
Blind: Murdock is blind and is unaffected by light-based attacks, illusions, and hypnosis.
Radar Sense Limitations: Daredevil is unable to discern pictures or video images, and he can only guess at colors based on the amount of heat they are absorbing or reflecting. If anyone or anything is not emitting anything that would trigger his heightened senses Daredevil wouldn't be able to detect it, such as Mysterio's hallucinogenic toxin, which was devoid of taste or smell, or prior to his capture by the F.B.I., when a sniper bullet fired outside the range of his sense of hearing was able to badly injure him.
Radar Sense Disruption: Daredevil's superhuman senses render him extraordinarily vulnerable to excessive sound, odors, etc., which can temporarily weaken his Radar Sense or if he is bombarded by too much sound at once, Daredevil can easily be immobilized, which causes him great pain and leaves him disoriented. Once the disruptive effects wear off, Daredevil's Radar Sense is able to return to its normal calibration.

Talents: Weapons Specialist (Billy Club), Acrobatics, Tumbling, Martial Arts A, B, C, E, Wrestling, Boxing, Law (+2CS), Criminology, Marksman, Oriental Weapons, Thrown Weapons, Thrown Objects, Blunt Weapons, Stealth, Medicine, Anatomy, Engineering, Detective/Espionage, Intimidation/Interrogation, Disguise, Resist Domination

Contacts: Foggy Nelson, Karen Page, Ben Urich, Black Widow, Spider-Man, Luke Cage, Iron Fist, Avengers
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Darkstar
Real Name: Laynia Petrovna

F) Gd10
A) Ex20
S) Gd10
E) Am50
R) Gd10
I) Ex20
P) In40

Health: 90 Karma: 70
Resources: Gd Pop: 50

Known Powers:
Darkforce Manipulation: Am ability to form simple shapes such as spheres, pincers, columns, and rings by mental commands. Darkstar can perform the following power stunts:
-Can effect up to 2 areas at a time with Am material
-Darkforce Beam: In damage, 2 areas
-Support Structures: as if In Strength.
-If Darkstar is rendered unconscious constructs will dissipate.
-Teleport: Can enter the darkforce dimension and teleport up to one mile with Rm accuracy. May take up to 3 individuals with her. Cannot perform any other action during round of teleport. Anyone attacking is at +2cs, as transit is very disorienting, even to Darkstar. It takes an entire round to open a portal to the darkforce dimension that she uses for teleport.
Flight: Gd airspeed

Equipment:
None

Talents: Bi-Lingual: (Russian, English)

Contacts: Iceman, Winter Guard, X-Corporation
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Dazzler
Real Name: Alison Blaire

F) Ex20
A) Ex20
S) Gd10
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 70 Karma: 22
Resources: Ty Pop: 5

Known Powers:
Energy Conversion: Dazzler can transform sound into light, this provides her with energy for her light-emission power:
-Complete Silence:Sh 0
-Humming: Pr
-Normal Background:Ex
-Radio, Crowds: Rm
-Loud Music, Traffic:In
-Subway, Explosions: Am
-Singing: Ty
-Jets, Rockets: Mn
-Banshee's scream: Un
-Black Bolt's voice: Sh-X
Light Emission: Dazzler can do the following stunts at the above levels:
-Laser: 2 areas
-"Dazzle" to confuse and blind for 1-100 rounds. The victim must make an Endurance FEAT vs. intensity or be at -4CS
-Calm or hypnotize at 1 area range. The victim must make a Psyche FEAT or tranquilized for 1-100 rounds.
-Lightshow
-Rocket Flight: straight line at Fe speed by directling her blasts beneath her.
Intimidation: Because they look extremely spectacular an opponent unaware of her true abilities must make a Gd Psyche FEAT or flee or fight at -2CS.
Resistance to Light: Un
Sound Release: Dazzler can also release the absorbed sound in one burst. She releases the absorbed intensity -2CS (this is still not an established power stunt.)

Equipment:
Costume: can store energy for 5 Rm rank atacks, Ty body armor.

Talents: Singing, Dancing, Acting, Roller-Skating, Show Business

Contacts: S.H.I.E.L.D., X-Men, Longshot, Mojoverse Rebels, Lila Cheney, Strong Guy, Jessica Drew, Carol Danvers
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Deadpool
Real Name: Wade Wilson
Team Affiliations: (former) Weapon X

F) In40
A) In40
S) Ex20
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 130 Karma: 50
Resources: Gd Pop: 0

Known Powers:
Regeneration: Un (10 per round), with a power FEAT, he can also speed-up the recovery of lost limbs. He can then regain tissue the size of his hand with 2 rounds concentration.
Self-Recovery: Un
Resistances: Disease and Toxins: Un
Psychic Screen: Am protection vs. Mental attacks.
Immortal: Deadpool's healing factor provides him with an extended lifespan by slowing the effects of the aging process to an unknown degree. Deadpool has established a relationship with the personification of Death and as a result has been cursed by Thanos, to be unable to die.

Equipment:
Body Armor: Gd protection vs. Physical and Energy
Teleportation Device: 10,000 mile with up to 2 people
Image Inducer: Rm holographic ability to assume other humanoid form
Long Swords (x2): Rm material, Rm Edge
Guns: various guns for up to In damage but he has access to greater damage weapons and all kind of ammo.
Bolos: 2 areas to grapple with Ex strength
Bo Staff: Ex material, Rm damage
Cluster Bombs: 1 area, Rm damage to entire area
Throwing Stars: Ex Thrown Edge, 3 areas

Limitations:
Mental State: His healing abilities render his brain unreadable to telepaths, but it's constant healing of it also makes him highly unstable and prone to violent outbursts without the slightest provocation, at least against those he knows could handle them.
Annoying: Wade's mental state has also proven to make him a very irritating person to be around. Many heroes often find themselves at wits' end around him; this makes for Pr ability to cooperate with him in team efforts.
Fear of Cows: Although not a true weakness Deadpool is afraid of Cows, believing they're stare to be chilling

Talents: Martial Arts A, B, C, E, Acrobatics, Tumbling, Military, Sharp Weapons, Thrown Weapons, Detective/Espionage, Escape Artist, Stealth, Thievery, Multi-Lingual: (English, Japanese, German, Spanish, Russian), Marksman, Weapons Specialist: Swords, Guns

Contacts: Weasel, Blind Alfred, Bob: Agent of Hydra, Taskmaster, X-Force, Wolverine (though he hates it).
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Deathlok
Real Name: Luther Manning

F) Am50
A) Rm30
S) In40
E) In40
R) Ex20
I) Am50
P) Pr4

Health: 160 Karma: 74
Resources: Fb Pop: 0

Known Powers: Cybernetic Body: Over 75% of Manning’s body was replaced with cybernetics. Besides enhancing his physical attributes and Intuition, he has the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
-Enhanced Senses: Rm, including infrared/ ultraviolet vision, telescopic enhancement, and audio amplification.
-Internal Computer: A micro processor within Deathlok’s skull provided many of the attribute enhancements that the character enjoys. The computer was also able to override Manning’s self-control, making him a passenger in his own body. The computer can be reprogrammed by anyone with the appropriate skills, making a Reason FEAT roll against Am intensity.

Equipment:
Laser Pistol: In Energy, 10 areas
Combat Knife: Rm material, Rm Edge

Talents: Weapon Master: (Pistol), Martial Arts A, Computers, Military

Contacts: None
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Diamondback
Real Name: Rachel Leighton

F) Rm30
A) Rm30
S) Gd10
E) In40
R) Ex20
I) Gd10
P) Rm30

Health: 110 Karma: 60
Resources: Gd Pop: 0

Known Powers:
None

Equipment:
Diamond Darts: Rm material, Can be thrown up to 3 areas, can use the following tips on the dart.
-Edge Tip: Am material tip, In Edge
-Poison Tip: Mn toxin, victim must make a Red End. FEAT. vs. kill result. Must get the antidote in 1-20 rounds
-Explosion Tip: Am explosion, 1 area
-Acid Tip: Rm Corrosive
-Sleep Tip: Rm toxin, victim must make a Red End. FEAT. vs. 1-10 rounds of unconsciousness

Talents: Martial Arts A, C, E, Thrown Weapons, Thief, Stealth, Detective/Espionage

Contacts: Captain America, The Initiative
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Doc Samson
Real Name: Leonard Samson

F) Ex20
A) Ex20
S) Mn75
E) Mn75
R) Ex20
I) Ex20
P) Ex20

Health: 190 Karma: 60
Resources: Gd Pop: 5

Known Powers:
Body Armor: In protection vs. Physical and Energy
Leaping: Sh-Z

Equipment:
None

Talents: Martial Arts A, B, C, Psychology, Medicine, Detective/Espionage

Contacts: Angela Lipscombe, The Hulk, She-Hulk, S.H.I.E.L.D.
__________________________________________________________________________________

Doctor Strange
Real Name: Stephen Strange

F) Gd10
A) Ex20
S) Ty6
E) Rm30
R) Gd10
I) Mn75
P) Mn75

Health: 66 Karma: 160
Resources: Gd Pop: 0

Known Powers:
Sorceror Supreme: Doctor Strange is Sorceror Supreme of the Earth Dimension and he may use any power as a spell at Am rank. In addition, he use the following spells:
-Alteration-Appearance: Am
-Astral Projection: Un
-Levitation: In
-Shield: As Personal Force Field able to repel Magical Attacks: Am
-Telepathy: Un
-Conjure: Am ability to summon an item or creature to him.
-Eldritch Beams/Bolts: Mn
-Dimensional Aperture: Mn
-Spell of Silence: prevents the subject of the spell of speaking of certain matters, only characters with a Psyche greater than Am recieve a FEAT to avoid this effect.

Equipment:
Cloak of Levitation: Sh-X material the Cloak of Levitation has the following abilities:
-Flight: In
-Mental Commands: Dr. Strange can mentally command his Cloak wherever it is, even if he is in his astral form or the cloak is in another dimension, though extradimensional control requires a successful Psyche FEAT roll. These commands are not only flying and levitation, but retrieving, attacking, and enwrapping as well
-Appendage: Depending on where it is instructed to wrap it can blind, prevent escape, stop attacks or magical gesturing or completely encase a human like a mummy with In strength
-Magical Protection: Mn protection vs. Eldritch Magic
Eye of Agamotto: CL1000 material, Un abilities, Has the following power stunts:
-All-Revealing Light: Un ability to allow Dr. Strange to see through disguises, invoke images of the immediate past, and track both corporeal and ethereal beings by their psychic or magical emissions.
-Mind Probe: Dr. Strange is +2CS for Mental Probe, Mental Control, and Telepathy spells. When used as such, the amulet opens and releases a representation of a golden eye, which affixes itself to Dr. Strange's forehead, allowing him to "see" into the mind he wishes to probe. The target is allowed 1 Psyche FEAT at the beginning of the process to resist the probe.
-Ionic Screen: Am personal Force Field
-Gateway: CL1000, Provide a gateway into other dimensions. When called upon under the proper Incantations, the amulet will separate from its backing, seemingly enlarge to a size several feet in diameter, and then open, revealing a portal to other worlds. It can be used this way to visit the realm of Eternity.
-Psychic Link: As the amulet is controlled chiefly by thought and force of will, the wielder of the amulet establishes a psychic link with it. Indeed, when the wielder leaves his body in astral form, as astral duplicate of the amulet-capable of nearly all of the amulet's functions, albeit at slightly less powerful levels-travels with him.
-Worthiness: As an object of 'white magic' it can be only operated by a peron possessing pure thoughts and a clean soul.

Talents: Medicine, Occult Lore, Mythological Lore, Martial Arts A, E

Contacts: The Ancient One, Midnight Sons, Nightstalkers, Scarlet Witch, Avengers
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Domino
Team Affiliation: X-Force

F) Rm30
A) In40
S) Ex20
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 120 Karma: 50
Resources: Gd Pop: 0

Known Powers:
Probability Control: Always read the highest die first.

Equipment:
Gun: In Shooting, 8 areas
Throwing Blade: Ex Throwing Edge

Talents: Guns, Weapon Master, Marksman, Martial Arts A,B, Thrown Weapons, Acrobatics, Military, Computer, Pilot

Contacts: Cable, X-Force
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Drax the Destroyer
Team Affiliation: Guardians of the Galaxy

F) In40
A) Rm30
S) Mn75
E) Mn75
R) Ex20
I) Gd10
P) Am50

Health: 220 Karma: 80
Resources: Ty Pop: 10

Known Powers:
Life Support: Un, able to survive without Food, Water or Air
Regeneration: 40 points/round
Recovery: Am
Invulnerable to Heat, Cold, Electricity, Radiation, Toxins and Disease. However, Drax can be stunned and slammed by physical attacks.
Self Revival: Un, when he is killed, Drax is able to revive himself
Psychic Sense: Un ability to track Thanos

Equipment:
Knives (x2): In material, Rm Edge

Talents: Resist Domination, Weapons Specialist: (Knives), Hand-to-Hand Combat, Martial Arts B

Contacts: Cammi, Nova, Moondragon
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Dum Dum Dugan
Real Name: Timothy "Dum Dum" Dugan
Team Affiliation: S.H.I.E.L.D.

F) Ex20
A) Gd10
S) Ex20
E) Rm30
R) Ex20
I) Ex20
P) Ex20

Health: 80 Karma: 60
Resources: Ex Pop: 6

Known Powers:
None

Equipment:
Dugan has access to all S.H.I.E.L.D. owned weaponry and equipment. However, the following pieces are to be considered Part of him as standard.
Colt Auto (.45) S.H.I.E.L.D. issue handgun: Ex Shooting, 3 areas
Plasma Blaster (5mm) S.H.I.E.L.D. issue blaster: Rm Energy or Force, 7 areas
S.H.I.E.L.D. Uniform (standard): Ty protection vs. Physical attacks and Ex protection vs. Energy attacks (not including cold). It also has the following:
-Shoulder holster: Holds the .45 Colt Auto
-Hip Holster: Holds the 5mm Blaster
-Left front Belt pouch: Secure radio link pocket computer. (Un reason)
-Seam of Belt: Flexible saw: Ex cutting ability.
-Watch: 20' garrotte reel.
-Boot Sheath: Thowing blade: Ex material, Gd Edge, 3 areas
-Right Front Pouch: 1 flare (Ty light in 1 area), 3 grenades (player's choice)

Talents: Martial Arts A, E, Marksmanship, Military, Detective/Espionage, Leadership, Business/Finance

Contacts: S.H.I.E.L.D., Nick Fury, Captain America
___________________________________________________________________________________

E

Elektra
Real Name: Elektra Natchios

F) In40
A) Rm30
S) Gd10
E) In40
R) Gd10
I) In40
P) Rm30

Health: 120 Karma: 80
Resources: Ty Pop: 0

Known Powers:
Training: Through extensive training, Elektra has mastered the following techniques:
-Martial Arts: Elektra was a master at Martial Arts, and could Stun and Slam opponents of greater Endurance than her Strength.
-Stealth: Rm

Equipment:
Sais: Am material, Rm Edge
-Throw with In Agility up to 2 areas away
Swords: Am material, In Edge
Shurikens: In material, Ex Thrown Edge

Talents: Weapons Master: (Edged Weapons and Thrown Weapons), Ninja, Stealth, Martial Arts A, B, C, D, Acrobatics, Tumbling, Marksmanship

Contacts: Daredevil, Stick
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Emma Frost
Alias: White Queen
Team Affiliations: Hellfire Club

F) Gd10
A) Gd10
S) Ty6
A) Am50
R) Rm30
I) In40
P) Mn75

Health: 76 Karma: 145
Resources: In Pop: 0

Known Powers:
Telepathy: Mn, Emma Frost is able to perform the following power stunts:
-Read Minds: Mn
-Project Illusions in a target's mind: Mn
-Mental Bolts: Mn, 4 areas, no body armor
-Mn ability to sense astral beings
-Psi-Screen: Mn
-Psionic Rapport: Am
-Psionic Control: Mn
-Generate Pain on touch: Mn
Organic Diamond Form: As a result of undergoing a body-wide secondary mutation, Frost now possesses the ability to transform her body into a flexible organic diamond form. In many ways, this is similar to Colossus' organic steel form. She must transform all parts of her body, rather than selectively transforming certain areas and can remain in this form for an indetermined amount of time. If she is rendered unconscious, Frost's body will automatically transform into its normal state. This transformation also alters Frost's personality, causing her to become rather cold hearted and to lose her empathy for others. She gains the following abilities:
-Alter Ego: In her diamond form, Frost's Strength becomes In and Endurance becomes Mn, her Health changes to 135
-Body Armor: Un protection vs. Physical, Energy, Heat and Cold, Am protection vs. Electrical and Corrosives.
-Self-Sustenance: Frost is also self contained while transformed, requiring no food, water or oxygen.

Equipment:
None

Talents: Administration, Business/Finance, Education, Electronics

Contacts: X-Men, Hellfire Club, Magneto
___________________________________________________________________________________

F

Falcon
Real Name: Sam Wilson

F) Rm30
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Gd10
P) Ty6

Health: 100 Karma: 26
Resources: Ty Pop: 20

Known Powers:
Animal Communication/Control (Birds): In ability with Redwing, Ex ability with other birds.
Bird's Eye View: Ex ability to "see" through the eyes of a bird within 15 area radius

Equipment:
Flight Harness: Rm material, Falcon is able to perform the following power stunts:
-Ex speed, Rm when a successful Endurance FEAT is made.
-Razor Wings: Ex Edge, may block up to 40 damage, but still subjected to stuns & slams

Talents: Martial Arts: A, E, Acrobatics, Aerial Combat (+1CS Fighting and Agility), Military Weapons

Contacts: Avengers, Captain America, Winter Soldier
___________________________________________________________________________________

Firestar
Real Name: Angelica Jones

F) Gd10
A) Gd10
S) Ty6
E) Rm30
R) Ty6
I) Ty6
P) Ex20

Health: 56 Karma: 30
Resources: In Pop: 0

Known Powers:
Invulnerable to microwaves and heat
Microwave Manipulation: Am, She can absorb, then project and control microwave energy at Am rank. The following are power stunts:
-Energy Blast: Un damage to organic, Mn damage to inorganic, 3 areas
-Heat Generation: In 1 turn, she can generate heat of Mn intensity sufficient to catch a street on fire. She can also throw microwave bubbles of heat up to 2 areas away with Mn melting ability, 1 area
-Flight: Gd
-Heat Shield: She can melt with Am ability normal projectiles that pass through her shield.
-Disrupt Electrical Equipment: Ex
-Disrupt Mental/Emotional Control: Am

Equipment:
Avengers Communicard: Gd material, able to communicate with any card carrying Avenger with Sh-X ability.

Talents: Student

Contacts: Emma Frost, Magneto, Avengers
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Forge
Team Affiliation: X-Factor

F) Ex20
A) Gd10
S) Gd10
E) In40
R) In40
I) Ex20
P) Am50

Health:80 Karma:110
Resources:Rm Pop:0

Known Powers:
Invention: Forge can subconciously understand and then create sophisticated devices, giving him the equivalent of Mn kit-bashing in cybernetics, electronics and sonics and Un in optics and holographics.
Magic: In level with until now only the following manifestations:
-Spirit Sight: see thing as they really are when a yellow psyche FEAT is made.
-Mn ability to open and seal gates to other dimensions.

Equipment:
Forge carries many form of equipment ranging from Rm to Sh-X in ability:
Hand device:
-Disintegration beam: Mn
-Laser: Am
-Sensors: Un
and probably a lot unrevealed.
Beam Cannon: Sh-X Damage (prototype only)
Bionics: Right hand and Right leg. The leg is obviously mechanic but the hand is usually concealed. These bionics have self-repair mechanisms and In material strength. The hand has In strength.
-Ex protection suit

Talents: Mystic Background, Occult Lore (Native American), Cheyenne, Business, Finance, Engineering, Mechanics, Electronics, Leadership

Contacts: X-Factor, X-Men, Storm
___________________________________________________________________________________

G

Gamora
Real Name: Xen Whoberis
Team Affiliation: Guardians of the Galaxy

F) Am50
A) Am50
S) Am50
E) In40
R) Gd10
I) In40
P) Ex20

Health: 190 Karma: 70
Resources: Ty Pop: 0

Known Powers:
Gamora’s natural abilities were raised to superhuman levels by Thanos so that she would be able to kill the Magus.
-Ultimate Skill (Martial Arts): Un
-Martial Arts Supremacy: Un

Equipment:
Time Gem: Gamora has the Time Gem, and is capable of warping and manipulating the flow of time. As of this writing, she has yet to develop any power stunts with this Sh-Z rank; Gamora may soon wield its powers with In effects (equal to Psyche). She could duplicate the following powers with the time gem if she so chose:
-Duplication: By summoning an alternate future counterparts
-Lightning Speed
-Multiple Attacks
-Paralyzation (Others): Freeze time around foes
-Suspended Animation (Self and Others)
-Teleportation: Step outside of time for a few rounds and move to another location instantly by restoring time

Limitations:
Gamora incurs normal Karma loss from killing. If not, she suffers no loss from directly killing a victim, but loses double the listed Karma penalty for noble deaths, mysterious deaths, and self-destructions that she allows to occur.

Talents: All Martial Arts, Weapon Specialist: Dagger, Acrobatics, Tumbling, Stealth, Spacecraft Pilot, Astro-Navigation.

Contacts: Infinity Watch
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Gambit

Remy LeBeau

F) Rm30
A) In40
S) Gd10
E) Rm30
R) Gd10
I) Rm30
P) In40

Health: 110 Karma: 80
Resources: Gd Pop: 0

Known Powers:
Energy Charge: Gambit can charge a non-living object to explode on impact. Size of object determines the maximum charge:
-Knife-sized objects do up to In damage.
-Anchor-sized objects cause Sh-X damage, but need 2-20 rounds to charge.
-Danger Warning: In, Gambit is able to sense the presence of beings and objects in the universe that were somehow of importance to him for whatever reason.
Psi-Screen: Am

Equipment:
Staff: (Colapsible) In material, Am blunt
Deck of Cards: In Energy, Gambit uses these as a thrown weapon, can be thrown up to 2 areas

Talents: Crime, Acrobatics, Thrown Objects, Staff, Martial Arts C

Contacts: X-Men
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Ghost Rider
Real Name: Daniel Ketch

F) Rm30/Gd10
A) Rm30/Gd10
S) In40/Ty6
E) Am50/Gd10
R) Gd10/Ty6
I) Ex20/Ty6
P) Rm30/Gd10

Health: 150/36 Karma: 60/22
Resources: Ty Pop: 0

Known Powers:
Transformation: Ketch will become Ghost Rider whenever Innocent blood is spilled, or he can control it. Transformation into Ketch for at least 5 rounds will heal Ghost Rider.
-Body Armor: Am protection vs. Physical, CL1000 protection vs. Fire, Heat, Poison, Radiation and Soul. If someone using an edged weapon against Ghost Rider gets a Red result, an Am explosion occurs and affects everyone within the area, including Ghost Rider
-Self-Sustenance: Immune to the vacuum of space and attacks against a living soul
-Regeneration: If Ghost Rider's body is somehow destroyed, he will reform his body in 1-10 rounds, with his full Health score returned.
-Penance Stare: A successful grapple for 1 round enables him to use the penance stare. a Psyche FEAT vs. Am intensity on the victims part is allowed. If they pass, they are cleansed of evil and are a changed person. If they fail, they loose a rank of Psyche permenantly and pass out for 1-100 rounds... If below Fe, they go insane. This works only on evil and those who hurt others, unless victim already tortures themselves (i.e. Morbius) or they do not have a soul. It shows victims the pain they inflict on Sh-X
-Soulfire: Rm intensity, bypasses physical armor
-Hellfire: Rm, bypasses physical armor, limited. Ghost Rider can perform the following power stunts with Hellfire:
--Wall of Flames: Am intensity, encircling a single area up to 2 areas away
--Fireballs: Am Fire, up to 4 areas
Demonize - Ghost Rider can demonize any vehicle he can actually use. This vehicle changes stats and often exhibits Hellfire that won't go out until he takes focus off of it. Stats as determined by GM.

Equipment:
Mystic Chain: Un Material, Ghost Rider is able to perform the following power stunts:
-Grapple with Un ability
-Inflict up to Am Blunt or Edge
-Elongation: Fe, 1 area range
-Individual links turn into shurikens, each causing Am Edge, May attack everybody in an area with 1-5 shurikens causing Gd Edge each
-Deflection: May also spin to form a shield of Rm.
-Unlimited amount of chain as long as Ghost Rider has any of it.

Talents: Weapon Specialist: (Chain), Motorcycles, Mechanic

Contacts: None
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Groot

F) Ex20
A) Gd10
S) Sh-Y200
E) Un100
R) Am50
I) Rm30
P) In40

Health: 330 Karma: 120
Resources: Un Pop: 0

Known Powers:
Flora Colossus Physiology: Groot is a Flora Colossus, whose very body gives him the following power stunts:
-Body Armor: Rm protection vs. Physical, Force and Energy
-Flight: Un airspeed
-Resistance to Fire: Rm
-Growth: Initial growth is at In (20'), each round he is aloud to draw wooden objects into his body, he will grow 1 rank in height, up to Sh-X (50')
-Flora Absorption: Un ability to absorb wood to feed sustain himself, to rebuild himself (which also requires water) and to enhance his strength by up to +2cs.
-Flora Control: Sh-X ability to control trees, using them to attack others.
-Serial Immortality: Groot has also been seemingly killed on two occasions, both times regrowing from a sprig.

Equipment:
None

Talents: Biology

Contacts: None
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H

Hannibal King

F) Ex20
A) Am50
S) Rm30
E) Un100
R) Gd10
I) Rm30
P) In40

Health: 200 Karma: 100
Resources: Ty Pop: 10

Known Powers:
Resistances: Ignores most Physical attacks, but not Stuns and Slams.
Regeneration: Ex
Transformation (Mist): In ability, gives Hannibal King the following power stunts:
-Passage through tight spaces
-Flight: Fb
-Heat and Cold recieve +2CS
Transformation (Bat): In ability, gives Hannibal King the following power stunts:
-Winged Flight: Ty
-Teeth: Ty
Transformation (Wolf): In ability, gives Hannibal King the following power stunts:
-Mn Intuition
-Bite: Rm Edge
-Movement: Move at 3 rounds
Transformation (Werewolf): In ability, gives Hannibal King the following power stunts:
-Claws and Bite: In
Immortal: Hannibal King cannot die
Hypnosis: Am
Animal Control: Mn communications with Bats, Wolves and Rats

Weakness:
-Wooden Stake: Through the heart will parylize until removed
-Beheading will kill him, regardless of immortality
-Sunlight: causes Fb damage each turn in the sun
-Blood: in the sight of blood Hannibal must make a Psyche roll, if white, Hannibal loses control and and drinks, losing all karma

Talents: Detective/Espionage, Occult Lore

Contacts: Nightstalkers, Borderline Detective Agency, Dr. Strange, Caretaker, Midnight Sons
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Havok
Real Name: Alex Summers

F) Gd10
A) Ex20
S) Ex20
E) In40
R) Gd10
I) Gd10
P) Gd10

Health: 90 Karma: 30
Resources: Gd Pop: -5

Known Powers:
Plasma Generation: Un damage if focussed up to 3 areas, Mn damage to all in 2 areas.
Absorbtion: Un ability to absorb plasma energy and redirect it.
Partial Invulnerability: Havok is immune to Cyclops' Optic Blasts and Vulcan's powers.

Equipment:
Body Armor: Ex protection vs. Physical

Talents: Leadership, Geophysics, Geology

Contacts: X-Men
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Hawkeye
Real Name: Clint Barton
Team Affiliations: S.H.I.E.L.D., Avengers

F) Ex20
A) Rm30
S) Gd10
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 80 Karma: 22
Resources: Ty Pop: 30

Known Powers:
Enhanced Vision: Rm

Equipment:
Bow: 3 arrows/round at 7 areas range.
Arrows: Hawkeye has the following types of arrows that he uses in combat:
-Aerated Polymer: Create fall cushions that absorb up to In damage
-Acid: Mn damage (3 areas range)
-Anesthetic: Rm Knockout
-Bola: Rm entangling attack
-Boomerang: (may be added to other arrows)
-Cable: 2 areas long, In material
-Electrical: Am Electrical, 5 areas
-Explosive: Am damage to 1 area
-Flare: Gd Illumination, Am damage
-Incendiary: Rm Fire
-Magnetic: In Adherence, may carry cable or other arrowheads.
-Net: In Entanglement
-Putty: Rm Adherence to rough surfaces
-Rockets: range +1
-Scrambler: Shuts down electrical devices that it hits for 6 minutes.
-Smoke: 1 area
-Sonic: Ex Sonic, victim must make an Endurance FEAT or stunned for 1-10 rounds.
-Suction Cup: Rm adherence to smooth areas.
-Tear Gas: In, 1 area
-Thermal: Rm heat damage
-Vibration: Ex damage
Wrist Crossbow: Hidden under his arm guard, fires up to 3 areas. Fires the following bolts:
-Mini-Arrows: Gd Edge
-Knockout Dart: Gd potency
Katana Swords (x2): In material, Rm Edge

Talents: Leadership, Survival, Marksmanship, Thrown Weapons, Weapon Specialist: (Bow), Arrow-Head Design (Ex Reason)

Contacts: Mockingbird, The Avengers, S.H.I.E.L.D., Black Widow
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Hellstorm

Daimon Hellstrom

F) EX 20
A) RM 30
S) IN 40
E) MN 75
R) EX 20
I) Am50
P) Un100

Health: 185 Karma: 170
Mental Health: 170
Resources: Ex Pop: 4

Known Powers:
Pyrokinesis: Standard fire control and manipulation and generation: UN
Elemental Manipulation: AM - To a decent level, He can control storms, local weather patterns, air/wind, lightning.
Telepathy: AM. Touch Telepathy/Empathy: UN
Astral Projection: Shift X
Chronokinesis: AM: This ability is young in him and he can do it on a new level.
Shapeshifting: He can alter his form to sprout demonic wings, glowing eyes, claws, horns, and various other features and perhaps even shift his features otherwise on will. AM

Hellfire: (Harm)
Portals: These can go to various dimensions, all over the multiverse. UN (Can use trident to boost)
Hellfire damage can range from typical 'fire damage' of Feeble (like a lighter) to UN. (Psyche). Must be declared the intent. Also can be boosted by trident. The Hellfire can be made to take on shapes and even seem like it has 'personality'. It can be red or green like balefire.
Soulfire: (Healing) In Energy, 4 areas is a 'heavenly' type of fire and is 'blue' though Daimon can disguise it to look like regular fire too.
Magic Detection: MN
Biophysical Control (Healing): Daimon can promote healing of damage caused by wounds, trauma, toxins, and disease with a touch He can increase a targets health by 40 points. This is the maximum benefit the hero can give per day to one specific person. He must make a FEAT on his In power rank. A Green FEAT will handle broken bones, non-terminal disease, and simple wounds. A yellow FEAT will heal physical trauma, wounds to organs, non-fatal poisoning, and terminal diseases. A Red FEAT will cure mortal wounds, coronary attacks, strokes, toxic poisoning, and massive physical trauma. The Power seals the body and returns any still-living tissues to health. It cannot replace lost tissue.
Exorcism: Daimon can release a being from any external domination imposed by a third party with Mn ability at a range of 10 feet. Such controls include Possession, Mental Domination, Serial Immortality, and Magic. If there's a control, this Power can break it. Daimon's Mn rank is compared to that of the Power controlling the subject. Upon severing the being's control over the subject, that being is immediately teleported to its home dimension. This Power commonly appears as a spell used by sorcerers and holy men.

Daimon can also do some Magic tricks here or there with his psyche and read from scrolls as he is naturally a magical entity.

Equipment:
Trident: Sh-Y material, Mn Edge, Un force field around self, 1 area range, affecting only Satan and his powers. The Trident also allows Daimon to:
-Detect Demons: ShiftX ability, Detect Magic, UN
-Flight: RM airspeed.
-Call up the demonic steeds, Hecate, Agnon and Set for longer journeys. These steeds pulled his chariot at Un airspeed. The Chariot has Ex control and Am body.
- Can amplify his abilities by up to 2CS.

Talents: Mystic Background, Occult Lore, Exorcism, Demonology, Theology

Contacts: Defenders, Nightstalkers, Myskatonic University, Avengers
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Hercules
Team Affiliation: Avengers

F) Rm30
A) Gd10
S) Un100
E) Un100
R) Gd10
I) Gd10
P) Rm30

Health: 240 Karma: 50
Resources: Ex Pop: 50

Known Powers:
Olympian Physiology: Hercules is an Olympian, whose very body gives him the following abilities:
-True Invulnerability: Ex protection vs. Physical and Energy
-Resistance to Fire, Cold and Toxins: Un
-Invulnerability to Aging and Disease: CL1000
-Immortality: Olympians are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing, in the dimension of Olympus and in other planes, the immortal Olympians (including Hercules) may be slain.
-Regeneration: Un
-Warrior Madness: Hercules can be easily angered and can fly off into a berserker rage if offended. Ignore all Stun results; All attacks are at (+1cs), & Un resistance to mind control and other mental attacks. A successful Psyche FEAT must be made to come out of it.
-Hyper-Leaping: Sh-X

Equipment:
Golden Mace: CL1000 material, An enchanted adamantine weapon, forged for Hercules by the Olympian god Hephaestus, in Hercules hands inflicts up to Sh-X Blunt
Nemean Lion Skin: Un Invulnerability, The skin of the Nemean Lion protects Hercules from all Physical and Energy attacks.

Talents: Weapons Specialist: (Bow), Marksmanship: (Bow with +3cs), Wrestling, Weapons Master: (Greek Weapons), Edged Weapons, Blunt Weapons, Thrown Weapons, Boxing, Bi-Lingual: (Greek and English), Ancient Greek Lore, Olympian Lore and Mythology

Contacts: Avengers, Champions, Defenders, Heroes for Hire, Olympian Gods, Asgardians
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Hulk
Name: Bruce Banner
Alias: David Banner and many others

F) Rm30/Ty6
A) Gd10/Ty6
S) Un100/Ty6
E) Un100/Ty6
R) Pr4/Rm30
I) Ty6/Gd10
P) Rm30/Gd10

Health: 240 Karma: 40
Resources: Fe Pop: 0

Known Powers:
Gamma Physiology: The Hulk's very body was formed by Gamma Radiation. It gives his very body the following abilities:
-Body Armor: Mn protection vs. Physical, Am protection vs. Energy
-Invulnerable to Cold, Heat, Fire, Radiation and Disease: CL1000
-Leaping: CL1000, 40 areas
-Regeneration: Am, 5 points/round
-Recovery: Un
-Adrenalin Surge: In every round of combat with the same opponent the Hulk's Fighting and Strength will, when he gets mad, increase by +1cs to a maximum of Sh-X
-Alter Ego: The Hulk's other form is Bruce Banner. Conditions that have triggered his transformation have included dawn, extreme anger, exhaustion and being brought under 0 Health. Hulk's health is independent of Banner's health. The only exception would be the death of one of the other forms.

Equipment:
None

Second stats are Banner's. Banner gains +1cs to Gamma Radiation knowledge, Physics, and some other sciences.

Talents: None

Contacts: Rick Jones, Avengers
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Human Torch
Real Name: Johnny Storm
Team Affiliation: Fantastic Four

F) Gd10
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ty6

Health: 60 Karma: 26
Resources: Ex Pop: 30

Known Powers:
Invulnerability: CL1000 vs. Heat and Flame
Fire Sheath: Johnny can surround himself with a sheath of flame that provides
-Body Armor: In protection vs. Weapons of less that Am material
-Anyone touching the Torch with this active suffers In fire damage.
-True Flight: When his fire sheath is active Johnny can fly at Ex airspeed. He cannot fly without 'flaming on' first.
Fire Control: Johnny can control flame itself with Un ability. He is able to perform the following power stunts:
-Flame Constructs: Am intensity flame barriers, rings, cages and other restraining devices.
-Dampen flames with Un ability.
-Self Duplication: Create up to 10 duplicates by shaping flames to resemble his Human Torch appearance
Fire Generation: Emit Un intensity flames up to 3 areas. He has developed several stunts with this power:
-Sky Writing: Johnny can draw any shape from flame that remains for 4 turns
-Nova Flame: Sh-Z damage to all in the same area as the Torch, Sh-X damage up to 5 areas away. His flames are reduced to Fe for 1-10 rounds afterwards and he must make an Endurance FEAT or pass out for 1-10 rounds.

Equipment:
Body Armor: Ty protection vs. Physical and Energy
Communications Device: Ty material, gives it the following abilities:
-Communications: Un ability with any member of the Fantastic Four
-GPS: Mn, allows the Fantastic Four to find a member anywhere on Earth
-Transport Node: Gives Human Torch Mn ability to teleport anywhere in the Baxter Building
-Shape-Shift: Ty, transforms the costume into regular street clothes

Talents: Mechanics, Race Car Driver, Actor

Contacts: Fantastic Four
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Husk

Paige Guthrie

F) Gd10
A) Gd10
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ty6

Health: 50 Karma: 26
Resources: Ty Pop: 0

Known Powers:
Husking: Husk can shed her skin to morph into almost anything, she does this with Rm ability. She has to make a power FEAT to get the desired result, established power stunts are:
-Heal up to Rm damage
-Increase Strength and Endurance to Rm and get Rm Body Armor

Equipment:
None

Talents: Student

Contacts: Cannonball, X-Men